play guitar: be used to make others happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents member
Weight: 0.45
, life
Weight: 0.45
, well
Weight: 0.42
Siblings guitarist
Weight: 0.31
, violinist
Weight: 0.29
, family member
Weight: 0.29
, barbershop quartet
Weight: 0.28
, professional football
Weight: 0.28

Related properties

Property Similarity
be used to make others happy 1.00
be used to make yourself happy 0.88
be hard as you make it 0.81
be used to have good time 0.80
be motivated by you like to 0.80
be used to have fun with friend 0.79
be motivated by like to 0.78
be motivated by you could 0.78
be good 0.77
be used to have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.54
Plausible(life, be good)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.54
Plausible(life, be good)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.54
¬ Plausible(life, be good)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.54
¬ Plausible(life, be good)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.69
¬ Plausible(life, be hard as you make it)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.71
¬ Remarkable(life, be good)
0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.71
¬ Remarkable(life, be good)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.81
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.82
¬ Remarkable(life, be hard as you make it)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.28
¬ Plausible(play guitar, be used to make others happy)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.54
Plausible(life, be good)
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.28
¬ Plausible(play guitar, be used to make others happy)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.54
Plausible(life, be good)
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.28
¬ Plausible(play guitar, be used to make others happy)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.68
¬ Salient(play guitar, be used to make others happy)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.88
¬ Remarkable(play guitar, be used to make yourself happy)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.24
¬ Typical(play guitar, be used to make yourself happy)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.14
¬ Typical(play guitar, be motivated by you like to)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.91
¬ Remarkable(play guitar, be motivated by you like to)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.85
¬ Remarkable(play guitar, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.85
¬ Remarkable(play guitar, be motivated by you could)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.85
Remarkable(play guitar, be used to make others happy)
Evidence: 0.86
¬ Remarkable(play guitar, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.78
¬ Salient(play guitar, be used to make yourself happy)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.25
¬ Plausible(play guitar, be used to have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.41
¬ Plausible(play guitar, be used to make yourself happy)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.32
¬ Typical(play guitar, be motivated by you could)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.32
¬ Typical(play guitar, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.31
¬ Plausible(play guitar, be motivated by you could)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.72
¬ Salient(play guitar, be used to have fun with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.31
¬ Plausible(play guitar, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.38
¬ Typical(play guitar, be used to have fun with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.76
¬ Salient(play guitar, be motivated by you could)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.75
¬ Salient(play guitar, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.84
¬ Salient(play guitar, be motivated by you like to)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.64
¬ Plausible(play guitar, be motivated by you like to)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.68
Salient(play guitar, be used to make others happy)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.28
Plausible(play guitar, be used to make others happy)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.12
¬ Typical(life, be hard as you make it)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.21
¬ Typical(life, be good)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
Evidence: 0.21
¬ Typical(life, be good)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.12
¬ Typical(life, be hard as you make it)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.21
¬ Typical(life, be good)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.35
Typical(play guitar, be used to make others happy)
Evidence: 0.21
¬ Typical(life, be good)