play guitar: requires get one

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents member
Weight: 0.45
, life
Weight: 0.45
, well
Weight: 0.42
Siblings guitarist
Weight: 0.31
, violinist
Weight: 0.29
, family member
Weight: 0.29
, barbershop quartet
Weight: 0.28
, professional football
Weight: 0.28

Related properties

Property Similarity
requires get one 1.00
requires buy one 0.86
requires two hand 0.80
be hard as you make it 0.79
be used to get some water 0.79
be used to have good time 0.79
be used to get water out of grind 0.79
requires learn to play 0.77
requires learn how to play it 0.77
causes you might find soul-mate 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.48
¬ Typical(play guitar, requires get one)
0.35
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.29
Plausible(well, be used to get some water)
Evidence: 0.48
¬ Typical(play guitar, requires get one)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.19
Plausible(well, be used to get water out of grind)
Evidence: 0.48
¬ Typical(play guitar, requires get one)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.19
¬ Plausible(well, be used to get water out of grind)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.29
¬ Plausible(well, be used to get some water)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.69
¬ Plausible(life, be hard as you make it)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.50
¬ Remarkable(well, be used to get water out of grind)
0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.82
¬ Remarkable(life, be hard as you make it)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.86
¬ Remarkable(well, be used to get some water)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.20
¬ Plausible(play guitar, requires get one)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.29
Plausible(well, be used to get some water)
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.20
¬ Plausible(play guitar, requires get one)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.19
Plausible(well, be used to get water out of grind)
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.20
¬ Plausible(play guitar, requires get one)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.71
¬ Salient(play guitar, requires get one)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.07
¬ Plausible(play guitar, requires buy one)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.44
¬ Remarkable(play guitar, requires buy one)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.45
¬ Salient(play guitar, requires buy one)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.55
¬ Remarkable(play guitar, requires two hand)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.30
¬ Typical(play guitar, requires two hand)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.49
¬ Salient(play guitar, causes you might find soul-mate)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.19
¬ Plausible(play guitar, requires learn to play)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.67
¬ Remarkable(play guitar, causes you might find soul-mate)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.81
¬ Remarkable(play guitar, requires learn to play)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.37
¬ Typical(play guitar, requires learn how to play it)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.67
¬ Salient(play guitar, requires learn to play)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.24
¬ Plausible(play guitar, causes you might find soul-mate)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.24
¬ Plausible(play guitar, requires learn how to play it)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.69
¬ Salient(play guitar, requires learn how to play it)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play guitar, requires get one)
Evidence: 0.86
¬ Remarkable(play guitar, requires learn how to play it)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.84
¬ Salient(play guitar, requires two hand)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.47
¬ Typical(play guitar, requires learn to play)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.47
¬ Typical(play guitar, causes you might find soul-mate)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.47
¬ Plausible(play guitar, requires two hand)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.81
¬ Typical(play guitar, requires buy one)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.71
Salient(play guitar, requires get one)
Evidence: 0.48
¬ Typical(play guitar, requires get one)
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.20
Plausible(play guitar, requires get one)
Evidence: 0.48
¬ Typical(play guitar, requires get one)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.12
¬ Typical(life, be hard as you make it)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.28
¬ Typical(well, be used to get some water)
0.24
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
Evidence: 0.52
¬ Typical(well, be used to get water out of grind)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.12
¬ Typical(life, be hard as you make it)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.28
¬ Typical(well, be used to get some water)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.48
Typical(play guitar, requires get one)
Evidence: 0.52
¬ Typical(well, be used to get water out of grind)