play guitar: causes you might find soul-mate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents member
Weight: 0.45
, life
Weight: 0.45
, well
Weight: 0.42
Siblings guitarist
Weight: 0.31
, violinist
Weight: 0.29
, family member
Weight: 0.29
, barbershop quartet
Weight: 0.28
, professional football
Weight: 0.28

Related properties

Property Similarity
causes you might find soul-mate 1.00
be motivated by you could 0.87
be hard as you make it 0.83
be motivated by you like to 0.82
causes you can entertain friend and family 0.81
be used to make yourself happy 0.80
be motivated by could 0.80
requires get one 0.77
requires learn how to play it 0.77
be used to enjoy yourself 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.47
¬ Typical(play guitar, causes you might find soul-mate)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.69
¬ Plausible(life, be hard as you make it)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.67
¬ Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.82
¬ Remarkable(life, be hard as you make it)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.24
¬ Plausible(play guitar, causes you might find soul-mate)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.49
¬ Salient(play guitar, causes you might find soul-mate)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.14
¬ Typical(play guitar, be motivated by you like to)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.32
¬ Typical(play guitar, be motivated by you could)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.24
¬ Typical(play guitar, be used to make yourself happy)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.31
¬ Plausible(play guitar, be motivated by you could)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.20
¬ Plausible(play guitar, requires get one)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.24
¬ Plausible(play guitar, requires learn how to play it)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.85
¬ Remarkable(play guitar, be motivated by you could)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.37
¬ Typical(play guitar, requires learn how to play it)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.48
¬ Typical(play guitar, requires get one)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.88
¬ Remarkable(play guitar, be used to make yourself happy)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.91
¬ Remarkable(play guitar, be motivated by you like to)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.41
¬ Plausible(play guitar, be used to make yourself happy)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.67
Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.86
¬ Remarkable(play guitar, requires learn how to play it)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.76
¬ Salient(play guitar, be motivated by you could)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.69
¬ Salient(play guitar, requires learn how to play it)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.71
¬ Salient(play guitar, requires get one)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.78
¬ Salient(play guitar, be used to make yourself happy)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.84
¬ Salient(play guitar, be motivated by you like to)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.64
¬ Plausible(play guitar, be motivated by you like to)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.49
Salient(play guitar, causes you might find soul-mate)
Evidence: 0.47
¬ Typical(play guitar, causes you might find soul-mate)
Evidence: 0.67
¬ Remarkable(play guitar, causes you might find soul-mate)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.24
Plausible(play guitar, causes you might find soul-mate)
Evidence: 0.47
¬ Typical(play guitar, causes you might find soul-mate)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.67
¬ Remarkable(play guitar, causes you might find soul-mate)
Evidence: 0.12
¬ Typical(life, be hard as you make it)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.47
Typical(play guitar, causes you might find soul-mate)
Evidence: 0.12
¬ Typical(life, be hard as you make it)