play harp: requires finger

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires finger 1.00
requires have finger 0.98
requires long finger 0.95
requires use your finger 0.94
causes get blister on your finger 0.87
requires have long sensitive finger 0.85
causes callus on your finger 0.84
requires slender finger 0.82
requires agile finger 0.81
causes blister on harpist finger 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(play harp, requires finger)
Evidence: 0.80
¬ Salient(play harp, requires finger)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Plausible(play harp, requires finger)
Evidence: 0.94
¬ Plausible(play harp, requires have finger)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Plausible(play harp, requires finger)
Evidence: 0.96
¬ Plausible(play harp, requires use your finger)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.13
Typical(play harp, requires finger)
Evidence: 0.14
¬ Typical(play harp, requires have finger)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.13
Typical(play harp, requires finger)
Evidence: 0.11
¬ Typical(play harp, requires use your finger)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Plausible(play harp, requires finger)
Evidence: 0.78
¬ Plausible(play harp, causes get blister on your finger)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(play harp, requires finger)
Evidence: 0.13
¬ Typical(play harp, requires finger)
Evidence: 0.77
¬ Remarkable(play harp, requires finger)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(play harp, requires finger)
Evidence: 0.13
¬ Typical(play harp, requires finger)