play harp: requires have long sensitive finger

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have long sensitive finger 1.00
requires long finger 0.90
requires have finger 0.88
requires use your finger 0.86
requires finger 0.85
causes get blister on your finger 0.80
requires slender finger 0.78
causes callus on your finger 0.78
requires agile finger 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(play harp, requires have long sensitive finger)
Evidence: 0.62
¬ Salient(play harp, requires have long sensitive finger)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.37
Typical(play harp, requires have long sensitive finger)
Evidence: 0.14
¬ Typical(play harp, requires have finger)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.37
Typical(play harp, requires have long sensitive finger)
Evidence: 0.11
¬ Typical(play harp, requires use your finger)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.37
Typical(play harp, requires have long sensitive finger)
Evidence: 0.13
¬ Typical(play harp, requires finger)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.79
Plausible(play harp, requires have long sensitive finger)
Evidence: 0.94
¬ Plausible(play harp, requires have finger)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.62
Salient(play harp, requires have long sensitive finger)
Evidence: 0.31
¬ Salient(play harp, causes callus on your finger)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(play harp, requires have long sensitive finger)
Evidence: 0.37
¬ Typical(play harp, requires have long sensitive finger)
Evidence: 0.69
¬ Remarkable(play harp, requires have long sensitive finger)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(play harp, requires have long sensitive finger)
Evidence: 0.37
¬ Typical(play harp, requires have long sensitive finger)