play piano: be motivated by amuse other person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by amuse other person 1.00
be used to entertain others 0.84
causes others to be entertain 0.83
be used to entertain child 0.78
be used to annoy your neighbour 0.78
be used to pleasure and relaxation for both person play and those listen 0.76
be used to impress your mother 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.53
Plausible(play piano, be motivated by amuse other person)
Evidence: 0.42
¬ Salient(play piano, be motivated by amuse other person)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.72
Typical(play piano, be motivated by amuse other person)
Evidence: 0.66
¬ Typical(play piano, be used to entertain others)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.42
Salient(play piano, be motivated by amuse other person)
Evidence: 0.39
¬ Salient(play piano, be used to entertain others)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.72
Typical(play piano, be motivated by amuse other person)
Evidence: 0.67
¬ Typical(play piano, be used to entertain child)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.55
Remarkable(play piano, be motivated by amuse other person)
Evidence: 0.56
¬ Remarkable(play piano, be used to entertain others)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.53
Plausible(play piano, be motivated by amuse other person)
Evidence: 0.59
¬ Plausible(play piano, be used to entertain others)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.55
Remarkable(play piano, be motivated by amuse other person)
Evidence: 0.53
¬ Remarkable(play piano, be used to entertain child)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.42
Salient(play piano, be motivated by amuse other person)
Evidence: 0.46
¬ Salient(play piano, be used to entertain child)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.53
Plausible(play piano, be motivated by amuse other person)
Evidence: 0.59
¬ Plausible(play piano, be used to entertain child)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.42
Salient(play piano, be motivated by amuse other person)
Evidence: 0.72
¬ Typical(play piano, be motivated by amuse other person)
Evidence: 0.55
¬ Remarkable(play piano, be motivated by amuse other person)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.53
Plausible(play piano, be motivated by amuse other person)
Evidence: 0.72
¬ Typical(play piano, be motivated by amuse other person)