Dice
About
Dialogues
Browse full collection
play piano
:
be motivated by amuse other person
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by amuse other person
1.00
be used to entertain others
0.84
causes others to be entertain
0.83
be used to entertain child
0.78
be used to annoy your neighbour
0.78
be used to pleasure and relaxation for both person play and those listen
0.76
be used to impress your mother
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.53
Plausible(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.42
¬ Salient(
play piano
,
be motivated by amuse other person
)
Similarity expansion
0.58
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.84
Evidence:
0.72
Typical(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.66
¬ Typical(
play piano
,
be used to entertain others
)
0.55
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.84
Evidence:
0.42
Salient(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.39
¬ Salient(
play piano
,
be used to entertain others
)
0.54
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.78
Evidence:
0.72
Typical(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.67
¬ Typical(
play piano
,
be used to entertain child
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.84
Evidence:
0.55
Remarkable(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.56
¬ Remarkable(
play piano
,
be used to entertain others
)
0.51
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.84
Evidence:
0.53
Plausible(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.59
¬ Plausible(
play piano
,
be used to entertain others
)
0.51
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.78
Evidence:
0.55
Remarkable(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.53
¬ Remarkable(
play piano
,
be used to entertain child
)
0.49
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.78
Evidence:
0.42
Salient(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.46
¬ Salient(
play piano
,
be used to entertain child
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.78
Evidence:
0.53
Plausible(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.59
¬ Plausible(
play piano
,
be used to entertain child
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.42
Salient(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.72
¬ Typical(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.55
¬ Remarkable(
play piano
,
be motivated by amuse other person
)
Typical implies Plausible
0.31
Rule weight:
0.48
Evidence weight:
0.66
Similarity weight:
1.00
Evidence:
0.53
Plausible(
play piano
,
be motivated by amuse other person
)
⋁
Evidence:
0.72
¬ Typical(
play piano
,
be motivated by amuse other person
)