play piano: be used to entertain child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain child 1.00
be used to entertain others 0.87
causes others to be entertain 0.85
be motivated by amuse other person 0.78
be used to impress your mother 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.59
Plausible(play piano, be used to entertain child)
Evidence: 0.46
¬ Salient(play piano, be used to entertain child)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.46
Salient(play piano, be used to entertain child)
Evidence: 0.39
¬ Salient(play piano, be used to entertain others)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.67
Typical(play piano, be used to entertain child)
Evidence: 0.66
¬ Typical(play piano, be used to entertain others)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.59
Plausible(play piano, be used to entertain child)
Evidence: 0.59
¬ Plausible(play piano, be used to entertain others)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.53
Remarkable(play piano, be used to entertain child)
Evidence: 0.56
¬ Remarkable(play piano, be used to entertain others)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.59
Plausible(play piano, be used to entertain child)
Evidence: 0.53
¬ Plausible(play piano, be motivated by amuse other person)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.46
Salient(play piano, be used to entertain child)
Evidence: 0.42
¬ Salient(play piano, be motivated by amuse other person)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.67
Typical(play piano, be used to entertain child)
Evidence: 0.72
¬ Typical(play piano, be motivated by amuse other person)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.53
Remarkable(play piano, be used to entertain child)
Evidence: 0.55
¬ Remarkable(play piano, be motivated by amuse other person)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.46
Salient(play piano, be used to entertain child)
Evidence: 0.67
¬ Typical(play piano, be used to entertain child)
Evidence: 0.53
¬ Remarkable(play piano, be used to entertain child)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.59
Plausible(play piano, be used to entertain child)
Evidence: 0.67
¬ Typical(play piano, be used to entertain child)