play piano: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment 1.00
causes sense of enjoyment 0.92
be used to pleasure 0.80
be used to pleasure and relaxation for both person play and those listen 0.76
be used to fun 0.76
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(play piano, be used to enjoyment)
Evidence: 0.70
¬ Salient(play piano, be used to enjoyment)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.87
Plausible(play piano, be used to enjoyment)
Evidence: 0.90
¬ Plausible(play piano, causes sense of enjoyment)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.30
Typical(play piano, be used to enjoyment)
Evidence: 0.24
¬ Typical(play piano, causes sense of enjoyment)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.70
Salient(play piano, be used to enjoyment)
Evidence: 0.75
¬ Salient(play piano, causes sense of enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.87
Plausible(play piano, be used to enjoyment)
Evidence: 0.61
¬ Plausible(play piano, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.87
Plausible(play piano, be used to enjoyment)
Evidence: 0.69
¬ Plausible(play piano, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.70
Salient(play piano, be used to enjoyment)
Evidence: 0.44
¬ Salient(play piano, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.57
Remarkable(play piano, be used to enjoyment)
Evidence: 0.67
¬ Remarkable(play piano, causes sense of enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.70
Salient(play piano, be used to enjoyment)
Evidence: 0.48
¬ Salient(play piano, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.57
Remarkable(play piano, be used to enjoyment)
Evidence: 0.47
¬ Remarkable(play piano, be used to fun)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.57
Remarkable(play piano, be used to enjoyment)
Evidence: 0.75
¬ Remarkable(play piano, be used to have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.30
Typical(play piano, be used to enjoyment)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.30
Typical(play piano, be used to enjoyment)
Evidence: 0.67
¬ Typical(play piano, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(play piano, be used to enjoyment)
Evidence: 0.30
¬ Typical(play piano, be used to enjoyment)
Evidence: 0.57
¬ Remarkable(play piano, be used to enjoyment)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(play piano, be used to enjoyment)
Evidence: 0.30
¬ Typical(play piano, be used to enjoyment)