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play piano
:
be used to fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun
1.00
be used to have fun
0.96
be used to have fun with friend
0.87
be used to enjoyment
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play piano
,
be used to fun
)
⋁
Evidence:
0.44
¬ Salient(
play piano
,
be used to fun
)
Similarity expansion
0.68
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.96
Evidence:
0.67
Typical(
play piano
,
be used to fun
)
⋁
Evidence:
0.50
¬ Typical(
play piano
,
be used to have fun
)
0.60
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.96
Evidence:
0.61
Plausible(
play piano
,
be used to fun
)
⋁
Evidence:
0.69
¬ Plausible(
play piano
,
be used to have fun
)
0.60
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.96
Evidence:
0.44
Salient(
play piano
,
be used to fun
)
⋁
Evidence:
0.48
¬ Salient(
play piano
,
be used to have fun
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.67
Typical(
play piano
,
be used to fun
)
⋁
Evidence:
0.30
¬ Typical(
play piano
,
be used to enjoyment
)
0.58
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.87
Evidence:
0.67
Typical(
play piano
,
be used to fun
)
⋁
Evidence:
0.65
¬ Typical(
play piano
,
be used to have fun with friend
)
0.58
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.87
Evidence:
0.61
Plausible(
play piano
,
be used to fun
)
⋁
Evidence:
0.55
¬ Plausible(
play piano
,
be used to have fun with friend
)
0.57
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.87
Evidence:
0.44
Salient(
play piano
,
be used to fun
)
⋁
Evidence:
0.40
¬ Salient(
play piano
,
be used to have fun with friend
)
0.49
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.96
Evidence:
0.47
Remarkable(
play piano
,
be used to fun
)
⋁
Evidence:
0.75
¬ Remarkable(
play piano
,
be used to have fun
)
0.46
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.87
Evidence:
0.47
Remarkable(
play piano
,
be used to fun
)
⋁
Evidence:
0.71
¬ Remarkable(
play piano
,
be used to have fun with friend
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.76
Evidence:
0.47
Remarkable(
play piano
,
be used to fun
)
⋁
Evidence:
0.57
¬ Remarkable(
play piano
,
be used to enjoyment
)
0.43
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.76
Evidence:
0.61
Plausible(
play piano
,
be used to fun
)
⋁
Evidence:
0.87
¬ Plausible(
play piano
,
be used to enjoyment
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.76
Evidence:
0.44
Salient(
play piano
,
be used to fun
)
⋁
Evidence:
0.70
¬ Salient(
play piano
,
be used to enjoyment
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.44
Salient(
play piano
,
be used to fun
)
⋁
Evidence:
0.67
¬ Typical(
play piano
,
be used to fun
)
⋁
Evidence:
0.47
¬ Remarkable(
play piano
,
be used to fun
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.74
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play piano
,
be used to fun
)
⋁
Evidence:
0.67
¬ Typical(
play piano
,
be used to fun
)