play piano: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be used to have fun with friend 0.91
causes you get good at it 0.79
be motivated by it have beautiful sound 0.79
be motivated by be good at something 0.79
be used to pleasure and relaxation for both person play and those listen 0.79
requires nothing but skill help 0.76
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.48
¬ Salient(play piano, be used to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.47
¬ Remarkable(play piano, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.61
¬ Plausible(play piano, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.55
¬ Plausible(play piano, be used to have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.71
¬ Remarkable(play piano, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.44
¬ Salient(play piano, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.40
¬ Salient(play piano, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.24
¬ Typical(play piano, be motivated by it have beautiful sound)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.34
¬ Typical(play piano, be motivated by be good at something)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.35
¬ Typical(play piano, causes you get good at it)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.57
¬ Remarkable(play piano, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.30
¬ Typical(play piano, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.67
¬ Typical(play piano, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.66
¬ Remarkable(play piano, requires nothing but skill help)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.82
¬ Remarkable(play piano, be motivated by be good at something)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.84
¬ Remarkable(play piano, causes you get good at it)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.37
¬ Typical(play piano, requires nothing but skill help)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.50
Typical(play piano, be used to have fun)
Evidence: 0.65
¬ Typical(play piano, be used to have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play piano, be used to have fun)
Evidence: 0.89
¬ Remarkable(play piano, be motivated by it have beautiful sound)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.37
¬ Salient(play piano, requires nothing but skill help)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.79
¬ Plausible(play piano, causes you get good at it)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.80
¬ Plausible(play piano, be motivated by be good at something)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.84
¬ Plausible(play piano, be motivated by it have beautiful sound)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.51
¬ Salient(play piano, causes you get good at it)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.82
¬ Plausible(play piano, requires nothing but skill help)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.58
¬ Salient(play piano, be motivated by be good at something)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.87
¬ Plausible(play piano, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.60
¬ Salient(play piano, be motivated by it have beautiful sound)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.70
¬ Salient(play piano, be used to enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Salient(play piano, be used to have fun)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)
Evidence: 0.75
¬ Remarkable(play piano, be used to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.69
Plausible(play piano, be used to have fun)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)