play piano: causes you get good at it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get good at it 1.00
be motivated by be good at something 0.87
be motivated by your mother say so 0.80
be used to have fun 0.79
be used to have fun with friend 0.79
requires nothing but skill help 0.79
be motivated by it have beautiful sound 0.79
causes it sound lovely 0.78
causes noise come out 0.77
requires know how to read note 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.51
¬ Salient(play piano, causes you get good at it)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.82
¬ Remarkable(play piano, be motivated by be good at something)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.55
¬ Remarkable(play piano, be motivated by your mother say so)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.80
¬ Plausible(play piano, be motivated by be good at something)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.41
¬ Remarkable(play piano, causes noise come out)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.46
¬ Remarkable(play piano, requires know how to read note)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.66
¬ Remarkable(play piano, requires nothing but skill help)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.71
¬ Remarkable(play piano, be used to have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.55
¬ Plausible(play piano, be used to have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.75
¬ Remarkable(play piano, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.52
¬ Plausible(play piano, causes it sound lovely)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.26
¬ Salient(play piano, be motivated by your mother say so)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.60
¬ Plausible(play piano, be motivated by your mother say so)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.69
¬ Remarkable(play piano, causes it sound lovely)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.69
¬ Plausible(play piano, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.34
¬ Typical(play piano, be motivated by be good at something)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Remarkable(play piano, causes you get good at it)
Evidence: 0.89
¬ Remarkable(play piano, be motivated by it have beautiful sound)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.24
¬ Typical(play piano, be motivated by it have beautiful sound)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.82
¬ Plausible(play piano, requires nothing but skill help)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.84
¬ Plausible(play piano, be motivated by it have beautiful sound)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.37
¬ Salient(play piano, requires nothing but skill help)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.40
¬ Salient(play piano, be used to have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.81
¬ Plausible(play piano, requires know how to read note)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.82
¬ Plausible(play piano, causes noise come out)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.41
¬ Salient(play piano, causes it sound lovely)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.58
¬ Salient(play piano, be motivated by be good at something)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.48
¬ Salient(play piano, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.44
¬ Salient(play piano, requires know how to read note)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.37
¬ Typical(play piano, requires nothing but skill help)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.41
¬ Typical(play piano, causes noise come out)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.60
¬ Salient(play piano, be motivated by it have beautiful sound)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.42
¬ Typical(play piano, requires know how to read note)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.59
¬ Salient(play piano, causes noise come out)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.65
¬ Typical(play piano, be used to have fun with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.67
¬ Typical(play piano, be motivated by your mother say so)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.35
Typical(play piano, causes you get good at it)
Evidence: 0.68
¬ Typical(play piano, causes it sound lovely)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(play piano, causes you get good at it)
Evidence: 0.35
¬ Typical(play piano, causes you get good at it)
Evidence: 0.84
¬ Remarkable(play piano, causes you get good at it)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.79
Plausible(play piano, causes you get good at it)
Evidence: 0.35
¬ Typical(play piano, causes you get good at it)