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play piano
:
be motivated by be good at something
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by be good at something
1.00
causes you get good at it
0.87
be motivated by it have beautiful sound
0.83
requires nothing but skill help
0.83
be motivated by your mother say so
0.81
be used to have fun
0.79
be motivated by follow your passion
0.79
be used to have fun with friend
0.79
be motivated by relax
0.78
be used to pleasure and relaxation for both person play and those listen
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.58
¬ Salient(
play piano
,
be motivated by be good at something
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.87
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.84
¬ Remarkable(
play piano
,
causes you get good at it
)
0.63
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.87
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.79
¬ Plausible(
play piano
,
causes you get good at it
)
0.63
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.66
¬ Remarkable(
play piano
,
requires nothing but skill help
)
0.62
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.81
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.55
¬ Remarkable(
play piano
,
be motivated by your mother say so
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.81
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.26
¬ Salient(
play piano
,
be motivated by your mother say so
)
0.61
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.81
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.60
¬ Plausible(
play piano
,
be motivated by your mother say so
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.78
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.47
¬ Remarkable(
play piano
,
be motivated by relax
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.89
¬ Remarkable(
play piano
,
be motivated by it have beautiful sound
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.24
¬ Typical(
play piano
,
be motivated by it have beautiful sound
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.37
¬ Salient(
play piano
,
requires nothing but skill help
)
0.60
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.79
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.55
¬ Plausible(
play piano
,
be used to have fun with friend
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.82
¬ Plausible(
play piano
,
requires nothing but skill help
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.84
¬ Plausible(
play piano
,
be motivated by it have beautiful sound
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.71
¬ Remarkable(
play piano
,
be used to have fun with friend
)
0.59
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.87
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.51
¬ Salient(
play piano
,
causes you get good at it
)
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.78
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.56
¬ Plausible(
play piano
,
be motivated by relax
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.82
Remarkable(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.75
¬ Remarkable(
play piano
,
be used to have fun
)
0.58
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.79
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.69
¬ Plausible(
play piano
,
be used to have fun
)
0.58
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.87
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.35
¬ Typical(
play piano
,
causes you get good at it
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.40
¬ Salient(
play piano
,
be used to have fun with friend
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.79
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.48
¬ Salient(
play piano
,
be used to have fun
)
0.54
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.78
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.44
¬ Salient(
play piano
,
be motivated by relax
)
0.54
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.83
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.37
¬ Typical(
play piano
,
requires nothing but skill help
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.60
¬ Salient(
play piano
,
be motivated by it have beautiful sound
)
0.45
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.79
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.50
¬ Typical(
play piano
,
be used to have fun
)
0.38
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.81
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.67
¬ Typical(
play piano
,
be motivated by your mother say so
)
0.38
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.79
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.65
¬ Typical(
play piano
,
be used to have fun with friend
)
0.35
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.78
Evidence:
0.34
Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.72
¬ Typical(
play piano
,
be motivated by relax
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.58
Salient(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.34
¬ Typical(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.82
¬ Remarkable(
play piano
,
be motivated by be good at something
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.80
Plausible(
play piano
,
be motivated by be good at something
)
⋁
Evidence:
0.34
¬ Typical(
play piano
,
be motivated by be good at something
)