play piano: be motivated by be good at something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by be good at something 1.00
causes you get good at it 0.87
be motivated by it have beautiful sound 0.83
requires nothing but skill help 0.83
be motivated by your mother say so 0.81
be used to have fun 0.79
be motivated by follow your passion 0.79
be used to have fun with friend 0.79
be motivated by relax 0.78
be used to pleasure and relaxation for both person play and those listen 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.58
¬ Salient(play piano, be motivated by be good at something)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.84
¬ Remarkable(play piano, causes you get good at it)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.79
¬ Plausible(play piano, causes you get good at it)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.66
¬ Remarkable(play piano, requires nothing but skill help)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.55
¬ Remarkable(play piano, be motivated by your mother say so)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.26
¬ Salient(play piano, be motivated by your mother say so)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.60
¬ Plausible(play piano, be motivated by your mother say so)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.47
¬ Remarkable(play piano, be motivated by relax)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.89
¬ Remarkable(play piano, be motivated by it have beautiful sound)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.24
¬ Typical(play piano, be motivated by it have beautiful sound)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.37
¬ Salient(play piano, requires nothing but skill help)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.55
¬ Plausible(play piano, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.82
¬ Plausible(play piano, requires nothing but skill help)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.84
¬ Plausible(play piano, be motivated by it have beautiful sound)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.71
¬ Remarkable(play piano, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.51
¬ Salient(play piano, causes you get good at it)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.56
¬ Plausible(play piano, be motivated by relax)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(play piano, be motivated by be good at something)
Evidence: 0.75
¬ Remarkable(play piano, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.69
¬ Plausible(play piano, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.35
¬ Typical(play piano, causes you get good at it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.40
¬ Salient(play piano, be used to have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.48
¬ Salient(play piano, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.44
¬ Salient(play piano, be motivated by relax)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.37
¬ Typical(play piano, requires nothing but skill help)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.60
¬ Salient(play piano, be motivated by it have beautiful sound)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.67
¬ Typical(play piano, be motivated by your mother say so)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.65
¬ Typical(play piano, be used to have fun with friend)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.34
Typical(play piano, be motivated by be good at something)
Evidence: 0.72
¬ Typical(play piano, be motivated by relax)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.58
Salient(play piano, be motivated by be good at something)
Evidence: 0.34
¬ Typical(play piano, be motivated by be good at something)
Evidence: 0.82
¬ Remarkable(play piano, be motivated by be good at something)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Plausible(play piano, be motivated by be good at something)
Evidence: 0.34
¬ Typical(play piano, be motivated by be good at something)