play piano: be used to have fun with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun with friend 1.00
be used to have fun 0.91
be used to fun 0.87
be motivated by your mother say so 0.80
causes you get good at it 0.79
be motivated by be good at something 0.79
be used to pleasure and relaxation for both person play and those listen 0.78
be motivated by it have beautiful sound 0.78
causes it sound lovely 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.40
¬ Salient(play piano, be used to have fun with friend)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.50
¬ Typical(play piano, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.47
¬ Remarkable(play piano, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.24
¬ Typical(play piano, be motivated by it have beautiful sound)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.75
¬ Remarkable(play piano, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.35
¬ Typical(play piano, causes you get good at it)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.34
¬ Typical(play piano, be motivated by be good at something)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.26
¬ Salient(play piano, be motivated by your mother say so)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.55
¬ Remarkable(play piano, be motivated by your mother say so)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.67
¬ Typical(play piano, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.48
¬ Salient(play piano, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.44
¬ Salient(play piano, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.69
¬ Plausible(play piano, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.61
¬ Plausible(play piano, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.67
¬ Typical(play piano, be motivated by your mother say so)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.69
¬ Remarkable(play piano, causes it sound lovely)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.84
¬ Remarkable(play piano, causes you get good at it)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.82
¬ Remarkable(play piano, be motivated by be good at something)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.60
¬ Plausible(play piano, be motivated by your mother say so)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.52
¬ Plausible(play piano, causes it sound lovely)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.65
Typical(play piano, be used to have fun with friend)
Evidence: 0.68
¬ Typical(play piano, causes it sound lovely)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.71
Remarkable(play piano, be used to have fun with friend)
Evidence: 0.89
¬ Remarkable(play piano, be motivated by it have beautiful sound)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.41
¬ Salient(play piano, causes it sound lovely)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.51
¬ Salient(play piano, causes you get good at it)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.79
¬ Plausible(play piano, causes you get good at it)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.58
¬ Salient(play piano, be motivated by be good at something)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.80
¬ Plausible(play piano, be motivated by be good at something)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.60
¬ Salient(play piano, be motivated by it have beautiful sound)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.84
¬ Plausible(play piano, be motivated by it have beautiful sound)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.40
Salient(play piano, be used to have fun with friend)
Evidence: 0.65
¬ Typical(play piano, be used to have fun with friend)
Evidence: 0.71
¬ Remarkable(play piano, be used to have fun with friend)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.55
Plausible(play piano, be used to have fun with friend)
Evidence: 0.65
¬ Typical(play piano, be used to have fun with friend)