play poker: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
be motivated by it be fun 0.91
be used to have fun with friend 0.87
be motivated by have fun with friend 0.84
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.56
¬ Salient(play poker, be used to fun)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.53
Typical(play poker, be used to fun)
Evidence: 0.40
¬ Typical(play poker, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.79
¬ Plausible(play poker, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.53
Typical(play poker, be used to fun)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.81
¬ Plausible(play poker, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.56
¬ Salient(play poker, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.71
¬ Plausible(play poker, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.53
Typical(play poker, be used to fun)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.49
¬ Salient(play poker, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.53
Typical(play poker, be used to fun)
Evidence: 0.26
¬ Typical(play poker, be used to enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.80
¬ Plausible(play poker, be motivated by have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.53
Typical(play poker, be used to fun)
Evidence: 0.52
¬ Typical(play poker, be used to have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.50
Remarkable(play poker, be used to fun)
Evidence: 0.39
¬ Remarkable(play poker, be used to enjoyment)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.50
Remarkable(play poker, be used to fun)
Evidence: 0.78
¬ Remarkable(play poker, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.92
¬ Plausible(play poker, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.50
Remarkable(play poker, be used to fun)
Evidence: 0.73
¬ Remarkable(play poker, be used to have fun with friend)
0.47
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.50
Remarkable(play poker, be used to fun)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.50
Remarkable(play poker, be used to fun)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.81
¬ Salient(play poker, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.56
Salient(play poker, be used to fun)
Evidence: 0.53
¬ Typical(play poker, be used to fun)
Evidence: 0.50
¬ Remarkable(play poker, be used to fun)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.74
Plausible(play poker, be used to fun)
Evidence: 0.53
¬ Typical(play poker, be used to fun)