play poker: be motivated by have fun with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun with friend 1.00
be used to have fun with friend 0.97
be motivated by it be fun 0.91
be used to have fun 0.89
be motivated by my friend do 0.88
be used to socialise with friend 0.88
be used to fun 0.84
requires invite friend over 0.80
be motivated by use your mind 0.79
be motivated by relax 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.11
¬ Remarkable(play poker, be used to socialise with friend)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.73
¬ Remarkable(play poker, be used to have fun with friend)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.11
¬ Salient(play poker, be used to socialise with friend)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.71
¬ Plausible(play poker, be used to have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.49
¬ Salient(play poker, be used to have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.63
¬ Plausible(play poker, be used to socialise with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.68
¬ Plausible(play poker, be motivated by my friend do)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.81
¬ Plausible(play poker, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.78
¬ Remarkable(play poker, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.50
¬ Remarkable(play poker, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.77
¬ Remarkable(play poker, be motivated by my friend do)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.79
¬ Plausible(play poker, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.35
¬ Remarkable(play poker, requires invite friend over)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.47
¬ Plausible(play poker, requires invite friend over)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Remarkable(play poker, be motivated by have fun with friend)
Evidence: 0.43
¬ Remarkable(play poker, be motivated by relax)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.46
¬ Salient(play poker, be motivated by my friend do)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.74
¬ Plausible(play poker, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.35
¬ Salient(play poker, requires invite friend over)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.56
¬ Salient(play poker, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.72
¬ Plausible(play poker, be motivated by relax)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.40
¬ Typical(play poker, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.52
¬ Typical(play poker, be used to have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.56
¬ Salient(play poker, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.55
¬ Salient(play poker, be motivated by relax)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.53
¬ Typical(play poker, be used to fun)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.58
¬ Typical(play poker, be motivated by relax)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.88
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.92
¬ Typical(play poker, be used to socialise with friend)
0.30
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.36
Typical(play poker, be motivated by have fun with friend)
Evidence: 0.89
¬ Typical(play poker, requires invite friend over)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.57
Salient(play poker, be motivated by have fun with friend)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Plausible(play poker, be motivated by have fun with friend)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)