play poker: be motivated by my friend do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by my friend do 1.00
be motivated by have fun with friend 0.88
be used to have fun with friend 0.86
be used to socialise with friend 0.85
be motivated by use your mind 0.84
be motivated by it be fun 0.79
requires invite friend over 0.77
be used to those who can control their emotion 0.75
be motivated by relax 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.46
¬ Salient(play poker, be motivated by my friend do)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.11
¬ Remarkable(play poker, be used to socialise with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.11
¬ Salient(play poker, be used to socialise with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.08
¬ Typical(play poker, be used to those who can control their emotion)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.73
¬ Remarkable(play poker, be used to have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.35
¬ Remarkable(play poker, requires invite friend over)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.43
¬ Remarkable(play poker, be motivated by relax)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.63
¬ Plausible(play poker, be used to socialise with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.71
¬ Plausible(play poker, be used to have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.80
¬ Plausible(play poker, be motivated by have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.47
¬ Plausible(play poker, requires invite friend over)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.52
¬ Typical(play poker, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.77
Remarkable(play poker, be motivated by my friend do)
Evidence: 0.68
¬ Remarkable(play poker, be used to those who can control their emotion)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.49
¬ Salient(play poker, be used to have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.35
¬ Salient(play poker, requires invite friend over)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.81
¬ Plausible(play poker, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.72
¬ Plausible(play poker, be motivated by relax)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.58
¬ Typical(play poker, be motivated by relax)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.55
¬ Salient(play poker, be motivated by relax)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.98
¬ Plausible(play poker, be used to those who can control their emotion)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.92
¬ Typical(play poker, be used to socialise with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.53
Typical(play poker, be motivated by my friend do)
Evidence: 0.89
¬ Typical(play poker, requires invite friend over)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.91
¬ Salient(play poker, be used to those who can control their emotion)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.46
Salient(play poker, be motivated by my friend do)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)
Evidence: 0.77
¬ Remarkable(play poker, be motivated by my friend do)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.68
Plausible(play poker, be motivated by my friend do)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)