play poker: be motivated by relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by relax 1.00
be motivated by it be fun 0.80
be motivated by have fun with friend 0.78
be motivated by use your mind 0.76
be motivated by my friend do 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.72
Plausible(play poker, be motivated by relax)
Evidence: 0.55
¬ Salient(play poker, be motivated by relax)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.58
Typical(play poker, be motivated by relax)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.58
Typical(play poker, be motivated by relax)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.72
Plausible(play poker, be motivated by relax)
Evidence: 0.81
¬ Plausible(play poker, be motivated by it be fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.72
Plausible(play poker, be motivated by relax)
Evidence: 0.68
¬ Plausible(play poker, be motivated by my friend do)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.72
Plausible(play poker, be motivated by relax)
Evidence: 0.80
¬ Plausible(play poker, be motivated by have fun with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.55
Salient(play poker, be motivated by relax)
Evidence: 0.46
¬ Salient(play poker, be motivated by my friend do)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.55
Salient(play poker, be motivated by relax)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.58
Typical(play poker, be motivated by relax)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.55
Salient(play poker, be motivated by relax)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.43
Remarkable(play poker, be motivated by relax)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.43
Remarkable(play poker, be motivated by relax)
Evidence: 0.77
¬ Remarkable(play poker, be motivated by my friend do)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.43
Remarkable(play poker, be motivated by relax)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.55
Salient(play poker, be motivated by relax)
Evidence: 0.58
¬ Typical(play poker, be motivated by relax)
Evidence: 0.43
¬ Remarkable(play poker, be motivated by relax)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(play poker, be motivated by relax)
Evidence: 0.58
¬ Typical(play poker, be motivated by relax)