play poker: be motivated by it be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it be fun 1.00
be used to have fun 0.92
be used to fun 0.91
be motivated by have fun with friend 0.91
be used to have fun with friend 0.86
be motivated by relax 0.80
be motivated by my friend do 0.79
be motivated by use your mind 0.79
be motivated by get drunk 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.50
¬ Remarkable(play poker, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.74
¬ Plausible(play poker, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.78
¬ Remarkable(play poker, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.79
¬ Plausible(play poker, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.80
¬ Plausible(play poker, be motivated by have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.71
¬ Plausible(play poker, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.73
¬ Remarkable(play poker, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.43
¬ Remarkable(play poker, be motivated by relax)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.56
¬ Salient(play poker, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.56
¬ Salient(play poker, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.37
¬ Remarkable(play poker, be motivated by get drunk)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.72
¬ Plausible(play poker, be motivated by relax)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.68
¬ Plausible(play poker, be motivated by my friend do)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.49
¬ Salient(play poker, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.40
¬ Typical(play poker, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(play poker, be motivated by it be fun)
Evidence: 0.77
¬ Remarkable(play poker, be motivated by my friend do)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.70
¬ Plausible(play poker, be motivated by get drunk)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.46
¬ Salient(play poker, be motivated by my friend do)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.55
¬ Salient(play poker, be motivated by relax)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.53
¬ Typical(play poker, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.51
¬ Salient(play poker, be motivated by get drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.52
¬ Typical(play poker, be used to have fun with friend)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.58
¬ Typical(play poker, be motivated by relax)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.35
Typical(play poker, be motivated by it be fun)
Evidence: 0.64
¬ Typical(play poker, be motivated by get drunk)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.59
Salient(play poker, be motivated by it be fun)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(play poker, be motivated by it be fun)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)