play poker: be used to socialise with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to socialise with friend 1.00
be used to have fun with friend 0.91
be motivated by have fun with friend 0.88
be motivated by my friend do 0.85
requires invite friend over 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.63
Plausible(play poker, be used to socialise with friend)
Evidence: 0.11
¬ Salient(play poker, be used to socialise with friend)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.92
Typical(play poker, be used to socialise with friend)
Evidence: 0.52
¬ Typical(play poker, be used to have fun with friend)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.92
Typical(play poker, be used to socialise with friend)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.92
Typical(play poker, be used to socialise with friend)
Evidence: 0.53
¬ Typical(play poker, be motivated by my friend do)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Typical(play poker, be used to socialise with friend)
Evidence: 0.89
¬ Typical(play poker, requires invite friend over)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.63
Plausible(play poker, be used to socialise with friend)
Evidence: 0.47
¬ Plausible(play poker, requires invite friend over)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.11
Salient(play poker, be used to socialise with friend)
Evidence: 0.92
¬ Typical(play poker, be used to socialise with friend)
Evidence: 0.11
¬ Remarkable(play poker, be used to socialise with friend)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.63
Plausible(play poker, be used to socialise with friend)
Evidence: 0.92
¬ Typical(play poker, be used to socialise with friend)