play sport: be used to get exercise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get exercise 1.00
be used to exercise 0.96
be motivated by exercise 0.92
be used to entertainment and exercise 0.85
be used to enjoy physical activity 0.76
be used to get muscle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.82
¬ Salient(play sport, be used to get exercise)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.94
¬ Plausible(play sport, be used to exercise)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.82
Salient(play sport, be used to get exercise)
Evidence: 0.77
¬ Salient(play sport, be used to exercise)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.67
Remarkable(play sport, be used to get exercise)
Evidence: 0.49
¬ Remarkable(play sport, be used to exercise)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.98
¬ Plausible(play sport, be used to entertainment and exercise)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.17
Typical(play sport, be used to get exercise)
Evidence: 0.23
¬ Typical(play sport, be used to exercise)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.17
Typical(play sport, be used to get exercise)
Evidence: 0.10
¬ Typical(play sport, be used to entertainment and exercise)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.17
Typical(play sport, be used to get exercise)
Evidence: 0.05
¬ Typical(play sport, be used to enjoy physical activity)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.99
¬ Plausible(play sport, be used to enjoy physical activity)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.91
¬ Plausible(play sport, be used to get muscle)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.82
Salient(play sport, be used to get exercise)
Evidence: 0.90
¬ Salient(play sport, be used to entertainment and exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.67
Remarkable(play sport, be used to get exercise)
Evidence: 0.63
¬ Remarkable(play sport, be used to entertainment and exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.82
Salient(play sport, be used to get exercise)
Evidence: 0.77
¬ Salient(play sport, be used to get muscle)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.67
Remarkable(play sport, be used to get exercise)
Evidence: 0.48
¬ Remarkable(play sport, be used to get muscle)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.82
Salient(play sport, be used to get exercise)
Evidence: 0.92
¬ Salient(play sport, be used to enjoy physical activity)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.17
Typical(play sport, be used to get exercise)
Evidence: 0.27
¬ Typical(play sport, be used to get muscle)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.67
Remarkable(play sport, be used to get exercise)
Evidence: 0.87
¬ Remarkable(play sport, be used to enjoy physical activity)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(play sport, be used to get exercise)
Evidence: 0.17
¬ Typical(play sport, be used to get exercise)
Evidence: 0.67
¬ Remarkable(play sport, be used to get exercise)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(play sport, be used to get exercise)
Evidence: 0.17
¬ Typical(play sport, be used to get exercise)