play sport: be used to make new friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make new friend 1.00
be used to see friend 0.89
requires get friend 0.88
be used to meet new person 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.64
Plausible(play sport, be used to make new friend)
Evidence: 0.45
¬ Salient(play sport, be used to make new friend)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.75
Typical(play sport, be used to make new friend)
Evidence: 0.46
¬ Typical(play sport, requires get friend)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.39
Remarkable(play sport, be used to make new friend)
Evidence: 0.26
¬ Remarkable(play sport, be used to meet new person)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.64
Plausible(play sport, be used to make new friend)
Evidence: 0.52
¬ Plausible(play sport, be used to meet new person)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.39
Remarkable(play sport, be used to make new friend)
Evidence: 0.47
¬ Remarkable(play sport, requires get friend)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.45
Salient(play sport, be used to make new friend)
Evidence: 0.39
¬ Salient(play sport, be used to meet new person)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.64
Plausible(play sport, be used to make new friend)
Evidence: 0.82
¬ Plausible(play sport, requires get friend)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.75
Typical(play sport, be used to make new friend)
Evidence: 0.91
¬ Typical(play sport, be used to meet new person)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.45
Salient(play sport, be used to make new friend)
Evidence: 0.61
¬ Salient(play sport, requires get friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.45
Salient(play sport, be used to make new friend)
Evidence: 0.75
¬ Typical(play sport, be used to make new friend)
Evidence: 0.39
¬ Remarkable(play sport, be used to make new friend)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.64
Plausible(play sport, be used to make new friend)
Evidence: 0.75
¬ Typical(play sport, be used to make new friend)