play tennis: requires find person to play against

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find person to play against 1.00
be motivated by play game with someone 0.87
causes get good at play 0.83
causes you get beat by your opponent 0.82
be motivated by you like game 0.82
causes win or lose match 0.82
be used to meet person 0.76
causes you become more physically fit 0.75
be motivated by conquer your opponent 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.38
¬ Salient(play tennis, requires find person to play against)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.32
¬ Typical(play tennis, causes get good at play)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.30
¬ Typical(play tennis, causes you become more physically fit)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.34
¬ Remarkable(play tennis, be used to meet person)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.45
¬ Plausible(play tennis, causes win or lose match)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.37
¬ Salient(play tennis, causes win or lose match)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.71
¬ Typical(play tennis, causes win or lose match)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.48
¬ Remarkable(play tennis, be motivated by conquer your opponent)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.28
¬ Salient(play tennis, be used to meet person)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.41
¬ Plausible(play tennis, be used to meet person)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.74
¬ Remarkable(play tennis, causes win or lose match)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.40
¬ Plausible(play tennis, be motivated by conquer your opponent)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.36
¬ Salient(play tennis, be motivated by conquer your opponent)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.87
¬ Remarkable(play tennis, causes get good at play)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.72
¬ Remarkable(play tennis, causes you become more physically fit)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.66
Remarkable(play tennis, requires find person to play against)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.52
¬ Salient(play tennis, causes get good at play)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.86
¬ Typical(play tennis, be motivated by conquer your opponent)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.68
Typical(play tennis, requires find person to play against)
Evidence: 0.90
¬ Typical(play tennis, be used to meet person)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.79
¬ Plausible(play tennis, causes get good at play)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.57
¬ Salient(play tennis, causes you become more physically fit)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.85
¬ Plausible(play tennis, causes you become more physically fit)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.38
Salient(play tennis, requires find person to play against)
Evidence: 0.68
¬ Typical(play tennis, requires find person to play against)
Evidence: 0.66
¬ Remarkable(play tennis, requires find person to play against)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.53
Plausible(play tennis, requires find person to play against)
Evidence: 0.68
¬ Typical(play tennis, requires find person to play against)