play tennis: causes get good at play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get good at play 1.00
be motivated by play game with someone 0.85
be motivated by you like game 0.83
requires find person to play against 0.83
causes get fit 0.82
causes win or lose match 0.82
causes you get beat by your opponent 0.81
be used to get healthy 0.80
requires buy some ball 0.79
be used to have fun 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.52
¬ Salient(play tennis, causes get good at play)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.66
¬ Remarkable(play tennis, requires find person to play against)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.66
¬ Remarkable(play tennis, causes get fit)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.74
¬ Remarkable(play tennis, causes win or lose match)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.45
¬ Plausible(play tennis, causes win or lose match)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.53
¬ Plausible(play tennis, requires find person to play against)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.54
¬ Plausible(play tennis, causes get fit)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.79
¬ Remarkable(play tennis, be used to get healthy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.73
¬ Remarkable(play tennis, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Remarkable(play tennis, causes get good at play)
Evidence: 0.84
¬ Remarkable(play tennis, requires buy some ball)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.71
¬ Plausible(play tennis, be used to get healthy)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.38
¬ Salient(play tennis, requires find person to play against)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.68
¬ Plausible(play tennis, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.37
¬ Salient(play tennis, causes win or lose match)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.71
¬ Plausible(play tennis, requires buy some ball)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.43
¬ Salient(play tennis, causes get fit)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.48
¬ Salient(play tennis, be used to get healthy)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.48
¬ Salient(play tennis, requires buy some ball)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.49
¬ Salient(play tennis, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.42
¬ Typical(play tennis, requires buy some ball)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.44
¬ Typical(play tennis, be used to get healthy)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.51
¬ Typical(play tennis, be used to have fun)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.66
¬ Typical(play tennis, causes get fit)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.68
¬ Typical(play tennis, requires find person to play against)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.32
Typical(play tennis, causes get good at play)
Evidence: 0.71
¬ Typical(play tennis, causes win or lose match)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.52
Salient(play tennis, causes get good at play)
Evidence: 0.32
¬ Typical(play tennis, causes get good at play)
Evidence: 0.87
¬ Remarkable(play tennis, causes get good at play)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.79
Plausible(play tennis, causes get good at play)
Evidence: 0.32
¬ Typical(play tennis, causes get good at play)