play tennis: requires buy some ball

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires buy some ball 1.00
be motivated by tohit ball 0.86
be motivated by hit ball 0.84
causes you smack ball around 0.83
requires chase ball 0.82
causes get good at play 0.79
causes injury by ball 0.78
be motivated by play game with someone 0.77
requires have bat 0.76
be motivated by you like game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.48
¬ Salient(play tennis, requires buy some ball)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.74
¬ Remarkable(play tennis, be motivated by tohit ball)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.07
¬ Remarkable(play tennis, requires have bat)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.81
¬ Remarkable(play tennis, be motivated by hit ball)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes you smack ball around)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.11
¬ Salient(play tennis, requires have bat)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes injury by ball)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.63
¬ Plausible(play tennis, be motivated by hit ball)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.41
¬ Salient(play tennis, be motivated by tohit ball)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.87
¬ Remarkable(play tennis, causes get good at play)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.74
¬ Plausible(play tennis, be motivated by tohit ball)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.32
¬ Typical(play tennis, causes you smack ball around)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.43
¬ Typical(play tennis, be motivated by tohit ball)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.44
¬ Salient(play tennis, be motivated by hit ball)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.32
¬ Typical(play tennis, causes get good at play)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.84
Remarkable(play tennis, requires buy some ball)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.83
¬ Plausible(play tennis, causes you smack ball around)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.68
¬ Plausible(play tennis, causes injury by ball)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.40
¬ Salient(play tennis, causes injury by ball)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.79
¬ Plausible(play tennis, causes get good at play)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.51
¬ Salient(play tennis, causes you smack ball around)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.72
¬ Plausible(play tennis, requires have bat)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.50
¬ Typical(play tennis, be motivated by hit ball)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.52
¬ Salient(play tennis, causes get good at play)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.49
¬ Typical(play tennis, causes injury by ball)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.42
Typical(play tennis, requires buy some ball)
Evidence: 0.79
¬ Typical(play tennis, requires have bat)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.48
Salient(play tennis, requires buy some ball)
Evidence: 0.42
¬ Typical(play tennis, requires buy some ball)
Evidence: 0.84
¬ Remarkable(play tennis, requires buy some ball)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.71
Plausible(play tennis, requires buy some ball)
Evidence: 0.42
¬ Typical(play tennis, requires buy some ball)