play violin: be used to entertain others

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain others 1.00
be used to entertain person 0.93
causes person be entertain 0.90
be motivated by it be inspire 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.54
Plausible(play violin, be used to entertain others)
Evidence: 0.38
¬ Salient(play violin, be used to entertain others)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.75
Typical(play violin, be used to entertain others)
Evidence: 0.54
¬ Typical(play violin, be used to entertain person)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.75
Typical(play violin, be used to entertain others)
Evidence: 0.53
¬ Typical(play violin, causes person be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.38
Salient(play violin, be used to entertain others)
Evidence: 0.50
¬ Salient(play violin, be used to entertain person)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.54
Plausible(play violin, be used to entertain others)
Evidence: 0.69
¬ Plausible(play violin, be used to entertain person)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.48
Remarkable(play violin, be used to entertain others)
Evidence: 0.64
¬ Remarkable(play violin, be used to entertain person)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.54
Plausible(play violin, be used to entertain others)
Evidence: 0.70
¬ Plausible(play violin, causes person be entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.38
Salient(play violin, be used to entertain others)
Evidence: 0.52
¬ Salient(play violin, causes person be entertain)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.48
Remarkable(play violin, be used to entertain others)
Evidence: 0.65
¬ Remarkable(play violin, causes person be entertain)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.38
Salient(play violin, be used to entertain others)
Evidence: 0.75
¬ Typical(play violin, be used to entertain others)
Evidence: 0.48
¬ Remarkable(play violin, be used to entertain others)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.54
Plausible(play violin, be used to entertain others)
Evidence: 0.75
¬ Typical(play violin, be used to entertain others)