play violin: be used to entertain person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain person 1.00
causes person be entertain 0.97
be used to entertain others 0.93
be used to make person happy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.69
Plausible(play violin, be used to entertain person)
Evidence: 0.50
¬ Salient(play violin, be used to entertain person)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.69
Plausible(play violin, be used to entertain person)
Evidence: 0.54
¬ Plausible(play violin, be used to entertain others)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.64
Remarkable(play violin, be used to entertain person)
Evidence: 0.48
¬ Remarkable(play violin, be used to entertain others)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.69
Plausible(play violin, be used to entertain person)
Evidence: 0.70
¬ Plausible(play violin, causes person be entertain)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.50
Salient(play violin, be used to entertain person)
Evidence: 0.38
¬ Salient(play violin, be used to entertain others)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.64
Remarkable(play violin, be used to entertain person)
Evidence: 0.65
¬ Remarkable(play violin, causes person be entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.54
Typical(play violin, be used to entertain person)
Evidence: 0.53
¬ Typical(play violin, causes person be entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.50
Salient(play violin, be used to entertain person)
Evidence: 0.52
¬ Salient(play violin, causes person be entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.54
Typical(play violin, be used to entertain person)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.54
Typical(play violin, be used to entertain person)
Evidence: 0.75
¬ Typical(play violin, be used to entertain others)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.69
Plausible(play violin, be used to entertain person)
Evidence: 0.75
¬ Plausible(play violin, be used to make person happy)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.50
Salient(play violin, be used to entertain person)
Evidence: 0.51
¬ Salient(play violin, be used to make person happy)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.64
Remarkable(play violin, be used to entertain person)
Evidence: 0.81
¬ Remarkable(play violin, be used to make person happy)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.50
Salient(play violin, be used to entertain person)
Evidence: 0.54
¬ Typical(play violin, be used to entertain person)
Evidence: 0.64
¬ Remarkable(play violin, be used to entertain person)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.69
Plausible(play violin, be used to entertain person)
Evidence: 0.54
¬ Typical(play violin, be used to entertain person)