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play violin
:
causes person be entertain
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes person be entertain
1.00
be used to entertain person
0.97
be used to entertain others
0.90
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.70
Plausible(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.52
¬ Salient(
play violin
,
causes person be entertain
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.97
Evidence:
0.70
Plausible(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.69
¬ Plausible(
play violin
,
be used to entertain person
)
0.64
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.90
Evidence:
0.70
Plausible(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.54
¬ Plausible(
play violin
,
be used to entertain others
)
0.64
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.97
Evidence:
0.65
Remarkable(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.64
¬ Remarkable(
play violin
,
be used to entertain person
)
0.64
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.90
Evidence:
0.65
Remarkable(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.48
¬ Remarkable(
play violin
,
be used to entertain others
)
0.63
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.90
Evidence:
0.52
Salient(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.38
¬ Salient(
play violin
,
be used to entertain others
)
0.63
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.97
Evidence:
0.52
Salient(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.50
¬ Salient(
play violin
,
be used to entertain person
)
0.61
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.97
Evidence:
0.53
Typical(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.54
¬ Typical(
play violin
,
be used to entertain person
)
0.50
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.90
Evidence:
0.53
Typical(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.75
¬ Typical(
play violin
,
be used to entertain others
)
...
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.52
Salient(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.53
¬ Typical(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.65
¬ Remarkable(
play violin
,
causes person be entertain
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.70
Plausible(
play violin
,
causes person be entertain
)
⋁
Evidence:
0.53
¬ Typical(
play violin
,
causes person be entertain
)