play violin: causes person be entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person be entertain 1.00
be used to entertain person 0.97
be used to entertain others 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.70
Plausible(play violin, causes person be entertain)
Evidence: 0.52
¬ Salient(play violin, causes person be entertain)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.70
Plausible(play violin, causes person be entertain)
Evidence: 0.69
¬ Plausible(play violin, be used to entertain person)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.70
Plausible(play violin, causes person be entertain)
Evidence: 0.54
¬ Plausible(play violin, be used to entertain others)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.65
Remarkable(play violin, causes person be entertain)
Evidence: 0.64
¬ Remarkable(play violin, be used to entertain person)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.65
Remarkable(play violin, causes person be entertain)
Evidence: 0.48
¬ Remarkable(play violin, be used to entertain others)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.52
Salient(play violin, causes person be entertain)
Evidence: 0.38
¬ Salient(play violin, be used to entertain others)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.52
Salient(play violin, causes person be entertain)
Evidence: 0.50
¬ Salient(play violin, be used to entertain person)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.53
Typical(play violin, causes person be entertain)
Evidence: 0.54
¬ Typical(play violin, be used to entertain person)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.53
Typical(play violin, causes person be entertain)
Evidence: 0.75
¬ Typical(play violin, be used to entertain others)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Salient(play violin, causes person be entertain)
Evidence: 0.53
¬ Typical(play violin, causes person be entertain)
Evidence: 0.65
¬ Remarkable(play violin, causes person be entertain)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.70
Plausible(play violin, causes person be entertain)
Evidence: 0.53
¬ Typical(play violin, causes person be entertain)