play violin: causes person to hear violin music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person to hear violin music 1.00
causes you hear violin music 0.99
be motivated by violin make nice music 0.91
be motivated by hear music 0.87
be used to make classical music 0.84
be used to play classical music 0.84
causes make music 0.84
be used to make music 0.83
be used to learn about music 0.81
causes beautiful music 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.80
¬ Salient(play violin, causes person to hear violin music)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.99
¬ Plausible(play violin, causes you hear violin music)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.03
¬ Typical(play violin, causes you hear violin music)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.97
¬ Remarkable(play violin, causes you hear violin music)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.95
¬ Plausible(play violin, be motivated by hear music)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.95
¬ Remarkable(play violin, be motivated by hear music)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.96
¬ Plausible(play violin, be used to play classical music)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.99
¬ Plausible(play violin, causes make music)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.83
¬ Salient(play violin, causes you hear violin music)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.99
¬ Plausible(play violin, be used to make music)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.96
¬ Remarkable(play violin, be used to play classical music)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.95
¬ Remarkable(play violin, causes make music)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.04
¬ Typical(play violin, causes make music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.08
¬ Typical(play violin, be motivated by hear music)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.96
¬ Remarkable(play violin, be used to make music)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.93
¬ Plausible(play violin, be used to learn about music)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.92
¬ Plausible(play violin, causes beautiful music)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.03
¬ Typical(play violin, be used to make music)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.06
¬ Typical(play violin, be used to play classical music)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.95
¬ Remarkable(play violin, be used to learn about music)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Remarkable(play violin, causes person to hear violin music)
Evidence: 0.94
¬ Remarkable(play violin, causes beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.70
¬ Salient(play violin, be motivated by hear music)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.10
¬ Typical(play violin, be used to learn about music)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.67
¬ Salient(play violin, be used to play classical music)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.03
Typical(play violin, causes person to hear violin music)
Evidence: 0.11
¬ Typical(play violin, causes beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.61
¬ Salient(play violin, be used to learn about music)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.66
¬ Salient(play violin, causes beautiful music)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.88
¬ Salient(play violin, causes make music)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.87
¬ Salient(play violin, be used to make music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Salient(play violin, causes person to hear violin music)
Evidence: 0.03
¬ Typical(play violin, causes person to hear violin music)
Evidence: 0.97
¬ Remarkable(play violin, causes person to hear violin music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(play violin, causes person to hear violin music)
Evidence: 0.03
¬ Typical(play violin, causes person to hear violin music)