policeman: lose criminal

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.79
, police
Weight: 0.67
, person
Weight: 0.64
, witness
Weight: 0.63
Siblings police officer
Weight: 0.39
, postman
Weight: 0.37

Related properties

Property Similarity
lose criminal 1.00
talk to criminal 0.86
get criminal in to prison 0.83
arrest criminal 0.83
eye criminal 0.82
wants to trap criminal 0.82
offer jailtime to criminal 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.21
¬ Salient(policeman, lose criminal)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.10
¬ Plausible(policeman, get criminal in to prison)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.16
¬ Plausible(policeman, arrest criminal)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.09
¬ Plausible(policeman, offer jailtime to criminal)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.26
¬ Typical(policeman, eye criminal)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.47
¬ Typical(policeman, talk to criminal)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.45
¬ Typical(policeman, arrest criminal)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.53
¬ Typical(policeman, get criminal in to prison)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.57
¬ Typical(policeman, offer jailtime to criminal)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.42
¬ Plausible(policeman, wants to trap criminal)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.27
¬ Salient(policeman, wants to trap criminal)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.70
Typical(policeman, lose criminal)
Evidence: 0.74
¬ Typical(policeman, wants to trap criminal)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.68
¬ Plausible(policeman, talk to criminal)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.51
¬ Remarkable(policeman, wants to trap criminal)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.47
¬ Salient(policeman, talk to criminal)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.63
¬ Remarkable(policeman, talk to criminal)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.65
¬ Remarkable(policeman, eye criminal)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.50
¬ Salient(policeman, offer jailtime to criminal)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.86
¬ Plausible(policeman, eye criminal)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.67
¬ Remarkable(policeman, offer jailtime to criminal)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.73
¬ Remarkable(policeman, get criminal in to prison)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.56
¬ Salient(policeman, get criminal in to prison)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.40
Remarkable(policeman, lose criminal)
Evidence: 0.74
¬ Remarkable(policeman, arrest criminal)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.63
¬ Salient(policeman, arrest criminal)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.68
¬ Salient(policeman, eye criminal)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.21
Salient(policeman, lose criminal)
Evidence: 0.70
¬ Typical(policeman, lose criminal)
Evidence: 0.40
¬ Remarkable(policeman, lose criminal)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.52
Plausible(policeman, lose criminal)
Evidence: 0.70
¬ Typical(policeman, lose criminal)