queue: be long poor

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, operation
Weight: 0.54
, concept
Weight: 0.49
, interface
Weight: 0.47
, system
Weight: 0.46
Siblings gate
Weight: 0.31
, train ticket
Weight: 0.31
, rush
Weight: 0.31
, screen saver
Weight: 0.31
, push button
Weight: 0.31

Related properties

Property Similarity
be long poor 1.00
be long for fortnite 0.84
be for fortnite long 0.84
be in long fortnite 0.84
is long 0.83
be on fortnite long 0.82
be long today 0.78
take long fortnite 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.81
¬ Salient(queue, be long poor)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.92
¬ Typical(queue, be in long fortnite)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.96
¬ Typical(queue, be for fortnite long)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.97
¬ Typical(queue, be long for fortnite)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.99
¬ Typical(queue, is long)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.91
¬ Typical(queue, be on fortnite long)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.94
¬ Typical(queue, be long today)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.83
¬ Plausible(queue, be in long fortnite)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.93
Typical(queue, be long poor)
Evidence: 0.97
¬ Typical(queue, take long fortnite)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.82
¬ Salient(queue, be in long fortnite)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.90
¬ Plausible(queue, be for fortnite long)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.90
¬ Plausible(queue, be long for fortnite)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.82
¬ Plausible(queue, be on fortnite long)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.93
¬ Salient(queue, be long for fortnite)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.82
¬ Salient(queue, be on fortnite long)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.93
¬ Salient(queue, be for fortnite long)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.96
¬ Plausible(queue, is long)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.99
¬ Salient(queue, is long)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.86
¬ Plausible(queue, be long today)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.86
¬ Salient(queue, be long today)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.90
¬ Plausible(queue, take long fortnite)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.93
¬ Salient(queue, take long fortnite)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.43
¬ Remarkable(queue, be in long fortnite)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.44
¬ Remarkable(queue, be on fortnite long)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.48
¬ Remarkable(queue, be long for fortnite)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.52
¬ Remarkable(queue, be for fortnite long)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.44
¬ Remarkable(queue, be long today)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.49
¬ Remarkable(queue, take long fortnite)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.41
Remarkable(queue, be long poor)
Evidence: 0.60
¬ Remarkable(queue, is long)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Salient(queue, be long poor)
Evidence: 0.93
¬ Typical(queue, be long poor)
Evidence: 0.41
¬ Remarkable(queue, be long poor)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(queue, be long poor)
Evidence: 0.93
¬ Typical(queue, be long poor)