reel: be used to bring in catch fish

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents rod
Weight: 0.58
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Weight: 0.53
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Weight: 0.51
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Weight: 0.50
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Weight: 0.50
Siblings scotch tape
Weight: 0.31
, movie projector
Weight: 0.31
, picture frame
Weight: 0.31
, projector
Weight: 0.31
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Weight: 0.31

Related properties

Property Similarity
be used to bring in catch fish 1.00
be used to help catch fish 0.95
be used to catch fish 0.95
bring person close together 0.76
be at fish camp 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.80
¬ Typical(reel, be used to bring in catch fish)
0.17
Rule weight: 0.66
Evidence weight: 0.26
Similarity weight: 0.95
Evidence: 0.08
Plausible(rod, be used to catch fish)
Evidence: 0.80
¬ Typical(reel, be used to bring in catch fish)
0.11
Rule weight: 0.66
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.03
Plausible(rod, be at fish camp)
Evidence: 0.80
¬ Typical(reel, be used to bring in catch fish)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.08
¬ Plausible(rod, be used to catch fish)
0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.03
¬ Plausible(rod, be at fish camp)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.32
¬ Plausible(game, bring person close together)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.71
¬ Remarkable(rod, be used to catch fish)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.52
¬ Remarkable(game, bring person close together)
0.40
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.61
¬ Remarkable(rod, be at fish camp)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.08
Plausible(rod, be used to catch fish)
Evidence: 0.12
Remarkable(reel, be used to bring in catch fish)
Evidence: 0.51
¬ Plausible(reel, be used to bring in catch fish)
0.22
Rule weight: 0.42
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.12
Remarkable(reel, be used to bring in catch fish)
Evidence: 0.51
¬ Plausible(reel, be used to bring in catch fish)
0.18
Rule weight: 0.42
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.03
Plausible(rod, be at fish camp)
Evidence: 0.12
Remarkable(reel, be used to bring in catch fish)
Evidence: 0.51
¬ Plausible(reel, be used to bring in catch fish)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.08
¬ Salient(reel, be used to bring in catch fish)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.08
¬ Plausible(reel, be used to help catch fish)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.80
Typical(reel, be used to bring in catch fish)
Evidence: 0.60
¬ Typical(reel, be used to help catch fish)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.12
Remarkable(reel, be used to bring in catch fish)
Evidence: 0.43
¬ Remarkable(reel, be used to help catch fish)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.08
Salient(reel, be used to bring in catch fish)
Evidence: 0.42
¬ Salient(reel, be used to help catch fish)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Salient(reel, be used to bring in catch fish)
Evidence: 0.80
¬ Typical(reel, be used to bring in catch fish)
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.51
Plausible(reel, be used to bring in catch fish)
Evidence: 0.80
¬ Typical(reel, be used to bring in catch fish)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.57
¬ Typical(rod, be used to catch fish)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.12
¬ Remarkable(reel, be used to bring in catch fish)
Evidence: 0.76
¬ Typical(rod, be at fish camp)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.80
Typical(reel, be used to bring in catch fish)
Evidence: 0.57
¬ Typical(rod, be used to catch fish)
0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.80
Typical(reel, be used to bring in catch fish)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.80
Typical(reel, be used to bring in catch fish)
Evidence: 0.76
¬ Typical(rod, be at fish camp)