report: have impact

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents analysis
Weight: 0.67
, evidence
Weight: 0.66
, study
Weight: 0.66
, policy
Weight: 0.65
Siblings article
Weight: 0.73
, opinion
Weight: 0.66
, publication
Weight: 0.65
, testimony
Weight: 0.63
, release
Weight: 0.63

Related properties

Property Similarity
have impact 1.00
have impact on game 0.90
have bigger impact 0.90
have bigger impact on game 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.21
Plausible(report, have impact)
Evidence: 0.51
¬ Salient(report, have impact)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Remarkable(report, have impact)
Evidence: 0.75
¬ Remarkable(report, have impact on game)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Remarkable(report, have impact)
Evidence: 0.84
¬ Remarkable(report, have bigger impact)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Remarkable(report, have impact)
Evidence: 0.73
¬ Remarkable(report, have bigger impact on game)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.51
Salient(report, have impact)
Evidence: 0.67
¬ Salient(report, have impact on game)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.51
Salient(report, have impact)
Evidence: 0.70
¬ Salient(report, have bigger impact on game)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.51
Salient(report, have impact)
Evidence: 0.79
¬ Salient(report, have bigger impact)
0.44
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.21
Plausible(report, have impact)
Evidence: 0.54
¬ Plausible(report, have impact on game)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.90
Evidence: 0.21
Plausible(report, have impact)
Evidence: 0.60
¬ Plausible(report, have bigger impact)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.90
Evidence: 0.02
Typical(report, have impact)
Evidence: 0.49
¬ Typical(report, have impact on game)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.21
Plausible(report, have impact)
Evidence: 0.58
¬ Plausible(report, have bigger impact on game)
0.39
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.90
Evidence: 0.02
Typical(report, have impact)
Evidence: 0.50
¬ Typical(report, have bigger impact)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.02
Typical(report, have impact)
Evidence: 0.56
¬ Typical(report, have bigger impact on game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.51
Salient(report, have impact)
Evidence: 0.02
¬ Typical(report, have impact)
Evidence: 0.99
¬ Remarkable(report, have impact)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.21
Plausible(report, have impact)
Evidence: 0.02
¬ Typical(report, have impact)