rest: be motivated by feel more energetic

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be motivated by feel more energetic 1.00
be motivated by feel bettert 0.85
be motivated by have fun 0.83
be motivated by it be fun 0.82
be motivated by it make me feel happy 0.81
be motivated by to 0.81
be motivated by you feel lazy 0.80
be motivated by play be fun 0.80
be motivated by see something new 0.80
be motivated by get more sleep 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.86
¬ Remarkable(travel, be motivated by have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.93
Remarkable(play, be motivated by have fun)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.95
Remarkable(play, be motivated by play be fun)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.86
Remarkable(travel, be motivated by have fun)
Evidence: 0.71
¬ Plausible(travel, be motivated by have fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.62
¬ Salient(rest, be motivated by feel more energetic)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.43
Typical(rest, be motivated by feel more energetic)
Evidence: 0.14
¬ Typical(rest, be motivated by feel bettert)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.43
Typical(rest, be motivated by feel more energetic)
Evidence: 0.18
¬ Typical(rest, be motivated by you feel lazy)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.62
Salient(rest, be motivated by feel more energetic)
Evidence: 0.80
¬ Salient(rest, be motivated by feel bettert)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.62
Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.85
¬ Remarkable(rest, be motivated by feel bettert)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.62
Salient(rest, be motivated by feel more energetic)
Evidence: 0.82
¬ Salient(rest, be motivated by you feel lazy)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.62
Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.84
¬ Remarkable(rest, be motivated by you feel lazy)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.60
¬ Plausible(rest, be motivated by you feel lazy)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.70
¬ Plausible(rest, be motivated by feel bettert)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(rest, be motivated by feel more energetic)
Evidence: 0.43
¬ Typical(rest, be motivated by feel more energetic)
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.29
Plausible(rest, be motivated by feel more energetic)
Evidence: 0.43
¬ Typical(rest, be motivated by feel more energetic)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(rest, be motivated by feel more energetic)
Evidence: 0.15
¬ Typical(travel, be motivated by have fun)