rest: be used to restore yourself phsically and mentally

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be used to restore yourself phsically and mentally 1.00
be motivated by enjoy yourself 0.80
be used to restore your energy 0.80
be used to let mind recover 0.79
be used to let your muscle recover after exertion 0.79
be motivated by entertain yourself 0.79
be used to let body recover 0.78
be motivated by you need to 0.77
be used to regain your energy 0.77
requires imagine yourself in another situation 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(rest, be used to restore yourself phsically and mentally)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.93
Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.79
¬ Salient(rest, be used to restore yourself phsically and mentally)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.95
¬ Plausible(rest, be used to restore your energy)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.61
¬ Plausible(rest, be motivated by you need to)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.84
¬ Plausible(rest, be used to regain your energy)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.13
Typical(rest, be used to restore yourself phsically and mentally)
Evidence: 0.08
¬ Typical(rest, be used to regain your energy)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.79
Salient(rest, be used to restore yourself phsically and mentally)
Evidence: 0.65
¬ Salient(rest, be used to restore your energy)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.13
Typical(rest, be used to restore yourself phsically and mentally)
Evidence: 0.17
¬ Typical(rest, be used to restore your energy)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.13
Typical(rest, be used to restore yourself phsically and mentally)
Evidence: 0.17
¬ Typical(rest, be motivated by you need to)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.79
Salient(rest, be used to restore yourself phsically and mentally)
Evidence: 0.76
¬ Salient(rest, be motivated by you need to)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Salient(rest, be used to restore yourself phsically and mentally)
Evidence: 0.93
¬ Salient(rest, be used to regain your energy)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.56
Remarkable(rest, be used to restore yourself phsically and mentally)
Evidence: 0.52
¬ Remarkable(rest, be used to restore your energy)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.56
Remarkable(rest, be used to restore yourself phsically and mentally)
Evidence: 0.83
¬ Remarkable(rest, be used to regain your energy)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.56
Remarkable(rest, be used to restore yourself phsically and mentally)
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(rest, be used to restore yourself phsically and mentally)
Evidence: 0.13
¬ Typical(rest, be used to restore yourself phsically and mentally)
Evidence: 0.56
¬ Remarkable(rest, be used to restore yourself phsically and mentally)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(rest, be used to restore yourself phsically and mentally)
Evidence: 0.13
¬ Typical(rest, be used to restore yourself phsically and mentally)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.56
¬ Remarkable(rest, be used to restore yourself phsically and mentally)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)