rest: be motivated by you need to

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be motivated by you need to 1.00
be motivated by someone want to play with you 0.91
be motivated by want to know 0.90
be motivated by you have be work hard 0.88
be motivated by your job require it 0.87
requires pack what will be need 0.85
causes you want to rest 0.85
be motivated by enjoy yourself 0.85
requires decide where you want to go 0.84
be motivated by see something new 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.03
Rule weight: 0.13
Evidence weight: 0.23
Similarity weight: 0.90
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.89
¬ Remarkable(travel, be motivated by want to know)
0.03
Rule weight: 0.13
Evidence weight: 0.23
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.89
¬ Remarkable(travel, requires pack what will be need)
0.02
Rule weight: 0.13
Evidence weight: 0.20
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.93
¬ Remarkable(play, be motivated by enjoy yourself)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.95
¬ Remarkable(travel, requires decide where you want to go)
0.02
Rule weight: 0.13
Evidence weight: 0.17
Similarity weight: 0.91
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.89
Remarkable(travel, be motivated by want to know)
Evidence: 0.75
¬ Plausible(travel, be motivated by want to know)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.95
Remarkable(travel, requires decide where you want to go)
Evidence: 0.97
¬ Plausible(travel, requires decide where you want to go)
0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.93
Remarkable(play, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(play, be motivated by enjoy yourself)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.89
Remarkable(travel, requires pack what will be need)
Evidence: 0.94
¬ Plausible(travel, requires pack what will be need)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.76
¬ Salient(rest, be motivated by you need to)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.76
Salient(rest, be motivated by you need to)
Evidence: 0.37
¬ Salient(rest, be motivated by you have be work hard)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.86
Remarkable(rest, be motivated by you need to)
Evidence: 0.73
¬ Remarkable(rest, be motivated by you have be work hard)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.41
¬ Plausible(rest, be motivated by you have be work hard)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.17
Typical(rest, be motivated by you need to)
Evidence: 0.31
¬ Typical(rest, be motivated by you have be work hard)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Salient(rest, be motivated by you need to)
Evidence: 0.17
¬ Typical(rest, be motivated by you need to)
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Plausible(rest, be motivated by you need to)
Evidence: 0.17
¬ Typical(rest, be motivated by you need to)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.03
¬ Typical(travel, requires decide where you want to go)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.05
¬ Typical(travel, requires pack what will be need)
0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.11
¬ Typical(travel, be motivated by want to know)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.05
¬ Typical(play, be motivated by enjoy yourself)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
Evidence: 0.16
¬ Typical(play, causes you want to rest)