rest: requires sit down

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
requires sit down 1.00
requires sit back and relax 0.90
requires sit down and take nap 0.89
requires lie down on bed 0.84
requires lie down in your bed 0.84
requires go out 0.83
requires decide where you want to go 0.79
requires go somewhere 0.77
requires relax 0.77
requires take break 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.42
¬ Remarkable(play, requires relax)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.03
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.92
¬ Remarkable(travel, requires go out)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.95
¬ Remarkable(travel, requires decide where you want to go)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.92
Remarkable(travel, requires go out)
Evidence: 0.90
¬ Plausible(travel, requires go out)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.95
Remarkable(travel, requires decide where you want to go)
Evidence: 0.97
¬ Plausible(travel, requires decide where you want to go)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.42
Remarkable(play, requires relax)
Evidence: 0.51
¬ Plausible(play, requires relax)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.93
¬ Salient(rest, requires sit down)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.09
Typical(rest, requires sit down)
Evidence: 0.04
¬ Typical(rest, requires sit back and relax)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.09
Typical(rest, requires sit down)
Evidence: 0.06
¬ Typical(rest, requires sit down and take nap)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Salient(rest, requires sit down)
Evidence: 0.94
¬ Salient(rest, requires sit back and relax)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Salient(rest, requires sit down)
Evidence: 0.93
¬ Salient(rest, requires sit down and take nap)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.93
Salient(rest, requires sit down)
Evidence: 0.77
¬ Salient(rest, requires lie down in your bed)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(rest, requires sit down)
Evidence: 0.09
¬ Typical(rest, requires sit down)
Evidence: 0.76
¬ Remarkable(rest, requires sit down)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Plausible(rest, requires sit down)
Evidence: 0.09
¬ Typical(rest, requires sit down)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.05
¬ Typical(travel, requires go out)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.03
¬ Typical(travel, requires decide where you want to go)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.19
¬ Typical(play, requires go out)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(rest, requires sit down)
Evidence: 0.36
¬ Typical(play, requires relax)