play: requires go out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
requires go out 1.00
requires get something to play with 0.83
be motivated by work out your problem 0.82
requires find somebody to play with 0.82
be used to pull something out of water 0.81
causes you want to rest 0.80
be used to sort out many thought 0.80
be motivated by someone want to play with you 0.80
requires have someone to play with 0.79
be used to call out 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(play, requires go out)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(play, requires go out)
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.81
¬ Salient(play, requires go out)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.19
Typical(play, requires go out)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.19
Typical(play, requires go out)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.19
Typical(play, requires go out)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.19
Typical(play, requires go out)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.68
¬ Salient(play, causes you want to rest)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.19
Typical(play, requires go out)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.95
¬ Salient(play, requires get something to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.80
Remarkable(play, requires go out)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Salient(play, requires go out)
Evidence: 0.19
¬ Typical(play, requires go out)
Evidence: 0.80
¬ Remarkable(play, requires go out)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.19
¬ Typical(play, requires go out)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(play, requires go out)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(play, requires go out)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)