dream: be motivated by work out your problem

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be motivated by work out your problem 1.00
causes work out problem 0.94
be motivated by someone want to play with you 0.83
requires go out 0.82
be motivated by your brain need it 0.81
requires get something to play with 0.81
requires find somebody to play with 0.80
be motivated by it make me feel happy 0.80
be motivated by you want to expand your reality 0.80
requires do something fun 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.53
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.53
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.51
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.75
¬ Remarkable(lucid dream, be motivated by you want to expand your reality)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.75
Remarkable(lucid dream, be motivated by you want to expand your reality)
Evidence: 0.09
¬ Plausible(lucid dream, be motivated by you want to expand your reality)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.67
¬ Salient(dream, be motivated by work out your problem)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.67
Salient(dream, be motivated by work out your problem)
Evidence: 0.15
¬ Salient(dream, causes work out problem)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.20
¬ Typical(dream, be motivated by your brain need it)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.67
Salient(dream, be motivated by work out your problem)
Evidence: 0.51
¬ Salient(dream, be motivated by your brain need it)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.58
Remarkable(dream, be motivated by work out your problem)
Evidence: 0.45
¬ Remarkable(dream, be motivated by your brain need it)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by your brain need it)
0.35
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.94
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.70
¬ Typical(dream, causes work out problem)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.67
Salient(dream, be motivated by work out your problem)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.70
Plausible(dream, be motivated by work out your problem)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.37
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.19
¬ Typical(play, requires go out)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
Evidence: 0.56
¬ Typical(lucid dream, be motivated by you want to expand your reality)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.18
Typical(dream, be motivated by work out your problem)
Evidence: 0.19
¬ Typical(play, requires go out)