dream: causes work out problem

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
causes work out problem 1.00
be motivated by work out your problem 0.94
requires go out 0.79
be used to sort out many thought 0.76
requires get something to play with 0.76
be defined as thing that happen 0.76
causes you want to rest 0.75
causes get tire from too much fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.70
¬ Typical(dream, causes work out problem)
0.41
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.70
¬ Typical(dream, causes work out problem)
0.40
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.70
¬ Typical(dream, causes work out problem)
0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.70
¬ Typical(dream, causes work out problem)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.70
¬ Typical(dream, causes work out problem)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.40
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.25
¬ Plausible(dream, causes work out problem)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.15
¬ Salient(dream, causes work out problem)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.18
¬ Typical(dream, be motivated by work out your problem)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.15
Salient(dream, causes work out problem)
Evidence: 0.08
¬ Salient(dream, be used to sort out many thought)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.39
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.70
¬ Plausible(dream, be motivated by work out your problem)
0.37
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.94
Evidence: 0.08
Remarkable(dream, causes work out problem)
Evidence: 0.58
¬ Remarkable(dream, be motivated by work out your problem)
0.35
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.94
Evidence: 0.15
Salient(dream, causes work out problem)
Evidence: 0.67
¬ Salient(dream, be motivated by work out your problem)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(dream, causes work out problem)
Evidence: 0.70
¬ Typical(dream, causes work out problem)
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.25
Plausible(dream, causes work out problem)
Evidence: 0.70
¬ Typical(dream, causes work out problem)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.19
¬ Typical(play, requires go out)
0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(dream, causes work out problem)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.19
¬ Typical(play, requires go out)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.70
Typical(dream, causes work out problem)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)