restaurant: be used to spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.68
, institution
Weight: 0.64
, accommodation
Weight: 0.64
, food store
Weight: 0.62
Siblings italian restaurant
Weight: 0.87
, seafood restaurant
Weight: 0.81
, steakhouse
Weight: 0.80
, fast food restaurant
Weight: 0.80
, chinese restaurant
Weight: 0.77

Related properties

Property Similarity
be used to spend money 1.00
be used to spend time with friend 0.87
be used to make money 0.86
be used to cash paycheck 0.77
be used to rob for money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.29
Plausible(food store, be used to cash paycheck)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.34
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.29
¬ Plausible(food store, be used to cash paycheck)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
0.36
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.62
¬ Remarkable(food store, be used to cash paycheck)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.50
¬ Remarkable(steakhouse, be used to spend time with friend)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.51
¬ Remarkable(seafood restaurant, be used to make money)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.53
Remarkable(restaurant, be used to spend money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.29
Plausible(food store, be used to cash paycheck)
Evidence: 0.53
Remarkable(restaurant, be used to spend money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.53
Remarkable(restaurant, be used to spend money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.50
Remarkable(steakhouse, be used to spend time with friend)
Evidence: 0.06
¬ Plausible(steakhouse, be used to spend time with friend)
0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.51
Remarkable(seafood restaurant, be used to make money)
Evidence: 0.23
¬ Plausible(seafood restaurant, be used to make money)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.76
¬ Salient(restaurant, be used to spend money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Salient(restaurant, be used to spend money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.35
¬ Typical(food store, be used to cash paycheck)
0.21
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.44
¬ Typical(seafood restaurant, be used to make money)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
Evidence: 0.74
¬ Typical(steakhouse, be used to spend time with friend)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.37
Typical(restaurant, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.37
Typical(restaurant, be used to spend money)
Evidence: 0.35
¬ Typical(food store, be used to cash paycheck)
0.17
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.37
Typical(restaurant, be used to spend money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)