food store: be used to rob for money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.86
, store
Weight: 0.68
, restaurant
Weight: 0.67
, shop
Weight: 0.65
, business
Weight: 0.63
Siblings convenience store
Weight: 0.82
, supermarket
Weight: 0.71
, pharmacy
Weight: 0.64
, food
Weight: 0.39
, fast food restaurant
Weight: 0.39

Related properties

Property Similarity
be used to rob for money 1.00
be used to make money 0.78
be used to spend money 0.75
requires get money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Plausible(shop, requires get money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)
0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)
0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.70
Plausible(shop, be used to spend money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)
0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)
0.20
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.58
¬ Plausible(business, be used to make money)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)
0.01
Rule weight: 0.09
Evidence weight: 0.20
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.95
¬ Plausible(shop, requires get money)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.84
¬ Remarkable(business, be used to make money)
0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.95
¬ Remarkable(shop, be used to make money)
0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.96
¬ Remarkable(shop, requires get money)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.95
Plausible(shop, requires get money)
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.70
Plausible(shop, be used to spend money)
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)
0.28
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.16
¬ Plausible(food store, be used to rob for money)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.06
¬ Salient(food store, be used to rob for money)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.21
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.75
Evidence: 0.05
Remarkable(food store, be used to rob for money)
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.75
Evidence: 0.06
Salient(food store, be used to rob for money)
Evidence: 0.92
¬ Salient(food store, be used to spend money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.06
Salient(food store, be used to rob for money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.16
Plausible(food store, be used to rob for money)
Evidence: 0.85
¬ Typical(food store, be used to rob for money)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.38
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.03
¬ Typical(shop, requires get money)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.05
¬ Remarkable(food store, be used to rob for money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.36
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.03
¬ Typical(shop, requires get money)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.85
Typical(food store, be used to rob for money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)