revolver: be in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents handgun
Weight: 0.78
, pistol
Weight: 0.70
, firearm
Weight: 0.68
, weapon
Weight: 0.66
, gun
Weight: 0.62
Siblings submachine gun
Weight: 0.39
, shotgun
Weight: 0.38
, rifle
Weight: 0.37
, assault rifle
Weight: 0.36

Related properties

Property Similarity
be in fortnite 1.00
be in use 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)
Evidence: 0.09
¬ Remarkable(assault rifle, be in fortnite)
0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.45
Plausible(revolver, be in fortnite)
Evidence: 0.11
Remarkable(shotgun, be in fortnite)
Evidence: 0.10
¬ Plausible(shotgun, be in fortnite)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.45
Plausible(revolver, be in fortnite)
Evidence: 0.09
Remarkable(assault rifle, be in fortnite)
Evidence: 0.10
¬ Plausible(assault rifle, be in fortnite)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.45
Plausible(revolver, be in fortnite)
Evidence: 0.35
¬ Salient(revolver, be in fortnite)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.64
Typical(revolver, be in fortnite)
Evidence: 0.23
¬ Typical(revolver, be in use)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.45
Plausible(revolver, be in fortnite)
Evidence: 0.40
¬ Plausible(revolver, be in use)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.35
Salient(revolver, be in fortnite)
Evidence: 0.63
¬ Salient(revolver, be in use)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.28
Remarkable(revolver, be in fortnite)
Evidence: 0.89
¬ Remarkable(revolver, be in use)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.35
Salient(revolver, be in fortnite)
Evidence: 0.64
¬ Typical(revolver, be in fortnite)
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.45
Plausible(revolver, be in fortnite)
Evidence: 0.64
¬ Typical(revolver, be in fortnite)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)
Evidence: 0.34
¬ Typical(shotgun, be in fortnite)
0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)
Evidence: 0.37
¬ Typical(assault rifle, be in fortnite)