shotgun: be in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.69
, handgun
Weight: 0.67
, firearm
Weight: 0.67
, pistol
Weight: 0.63
, rifle
Weight: 0.61
Siblings submachine gun
Weight: 0.39
, revolver
Weight: 0.38
, assault rifle
Weight: 0.37
, biological weapon
Weight: 0.37

Related properties

Property Similarity
be in fortnite 1.00
was important in 1800 0.79
be in use 0.78
were made before to time 0.77
were made before 0.77
were made in 1800s 0.77
were made in 1700s 0.77
have have 0.77
were made in late 1700s 0.76
be are used 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.83
Plausible(firearm, was important in 1800)
Evidence: 0.34
¬ Typical(shotgun, be in fortnite)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.25
Similarity weight: 0.79
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.83
¬ Plausible(firearm, was important in 1800)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.65
¬ Remarkable(firearm, was important in 1800)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.09
¬ Remarkable(assault rifle, be in fortnite)
0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.28
¬ Remarkable(revolver, be in fortnite)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.89
¬ Remarkable(revolver, be in use)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.83
Plausible(firearm, was important in 1800)
Evidence: 0.11
Remarkable(shotgun, be in fortnite)
Evidence: 0.10
¬ Plausible(shotgun, be in fortnite)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.09
Remarkable(assault rifle, be in fortnite)
Evidence: 0.10
¬ Plausible(assault rifle, be in fortnite)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.89
Remarkable(revolver, be in use)
Evidence: 0.40
¬ Plausible(revolver, be in use)
0.43
Rule weight: 0.60
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.28
Remarkable(revolver, be in fortnite)
Evidence: 0.45
¬ Plausible(revolver, be in fortnite)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.11
¬ Salient(shotgun, be in fortnite)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(shotgun, be in fortnite)
Evidence: 0.34
¬ Typical(shotgun, be in fortnite)
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.10
Plausible(shotgun, be in fortnite)
Evidence: 0.34
¬ Typical(shotgun, be in fortnite)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.87
¬ Typical(firearm, was important in 1800)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.37
¬ Typical(assault rifle, be in fortnite)
0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.64
¬ Typical(revolver, be in fortnite)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(shotgun, be in fortnite)
Evidence: 0.23
¬ Typical(revolver, be in use)

Typicality inheritance from parent to child

0.16
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.34
Typical(shotgun, be in fortnite)
Evidence: 0.87
¬ Typical(firearm, was important in 1800)