robot: be used in real world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings bender
Weight: 0.57
, sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, computer keyboard
Weight: 0.34

Related properties

Property Similarity
be used in real world 1.00
be used in world 0.93
be used in real life 0.91
be in world 0.86
be used in life 0.80
be used for 0.79
be used make 0.79
be used 0.78
be used today 0.78
is are used today 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.70
Plausible(toy, be in world)
Evidence: 0.45
¬ Typical(robot, be used in real world)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.70
¬ Plausible(toy, be in world)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.43
¬ Remarkable(robot, be used in real world)
Evidence: 0.44
¬ Remarkable(toy, be in world)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.43
¬ Remarkable(robot, be used in real world)
Evidence: 0.94
¬ Remarkable(computer mouse, be used for)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.70
Plausible(toy, be in world)
Evidence: 0.43
Remarkable(robot, be used in real world)
Evidence: 0.35
¬ Plausible(robot, be used in real world)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.94
Remarkable(computer mouse, be used for)
Evidence: 0.32
¬ Plausible(computer mouse, be used for)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.32
¬ Salient(robot, be used in real world)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.45
Typical(robot, be used in real world)
Evidence: 0.26
¬ Typical(robot, be used in world)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.43
Remarkable(robot, be used in real world)
Evidence: 0.31
¬ Remarkable(robot, be used in real life)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.32
Salient(robot, be used in real world)
Evidence: 0.27
¬ Salient(robot, be used in real life)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.33
¬ Plausible(robot, be used in real life)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.39
¬ Plausible(robot, be used in world)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.45
Typical(robot, be used in real world)
Evidence: 0.50
¬ Typical(robot, be used in real life)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.45
Typical(robot, be used in real world)
Evidence: 0.43
¬ Typical(robot, be used today)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.38
¬ Plausible(robot, be used today)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.32
Salient(robot, be used in real world)
Evidence: 0.36
¬ Salient(robot, be used today)
0.49
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.93
Evidence: 0.32
Salient(robot, be used in real world)
Evidence: 0.55
¬ Salient(robot, be used in world)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.43
Remarkable(robot, be used in real world)
Evidence: 0.52
¬ Remarkable(robot, be used today)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.93
Evidence: 0.43
Remarkable(robot, be used in real world)
Evidence: 0.86
¬ Remarkable(robot, be used in world)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.32
Salient(robot, be used in real world)
Evidence: 0.45
¬ Typical(robot, be used in real world)
Evidence: 0.43
¬ Remarkable(robot, be used in real world)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.35
Plausible(robot, be used in real world)
Evidence: 0.45
¬ Typical(robot, be used in real world)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.43
¬ Remarkable(robot, be used in real world)
Evidence: 0.80
¬ Typical(toy, be in world)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.43
¬ Remarkable(robot, be used in real world)
Evidence: 0.10
¬ Typical(computer mouse, be used for)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.45
Typical(robot, be used in real world)
Evidence: 0.80
¬ Typical(toy, be in world)