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run after ball
:
be motivated by someone throw it past you
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by someone throw it past you
1.00
be motivated by it just go past me
0.91
be motivated by you do not catch it
0.86
be motivated by you would like to get it
0.84
be motivated by it be roll away from you
0.84
be used to those that do not catch it
0.83
causes you get it
0.83
be motivated by it be get away
0.83
be used to get it
0.82
be motivated by beat your dog to it
0.81
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.81
¬ Salient(
run after ball
,
be motivated by someone throw it past you
)
Similarity expansion
0.72
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.86
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.98
¬ Plausible(
run after ball
,
be motivated by you do not catch it
)
0.70
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.84
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.92
¬ Plausible(
run after ball
,
be motivated by it be roll away from you
)
0.70
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.99
¬ Plausible(
run after ball
,
be used to those that do not catch it
)
0.70
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.98
¬ Plausible(
run after ball
,
causes you get it
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.05
¬ Typical(
run after ball
,
be motivated by you do not catch it
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.94
¬ Plausible(
run after ball
,
be motivated by it be get away
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.82
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.99
¬ Plausible(
run after ball
,
be used to get it
)
0.68
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.81
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.82
¬ Plausible(
run after ball
,
be motivated by beat your dog to it
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.86
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.95
¬ Remarkable(
run after ball
,
be motivated by you do not catch it
)
0.68
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.83
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.04
¬ Typical(
run after ball
,
be used to those that do not catch it
)
0.68
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.82
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.04
¬ Typical(
run after ball
,
be used to get it
)
0.68
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.84
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.80
¬ Remarkable(
run after ball
,
be motivated by it be roll away from you
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.93
¬ Remarkable(
run after ball
,
be used to those that do not catch it
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.07
¬ Typical(
run after ball
,
causes you get it
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.93
¬ Remarkable(
run after ball
,
causes you get it
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.91
¬ Remarkable(
run after ball
,
be motivated by it be get away
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.82
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.94
¬ Remarkable(
run after ball
,
be used to get it
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.81
Evidence:
0.93
Remarkable(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.80
¬ Remarkable(
run after ball
,
be motivated by beat your dog to it
)
0.65
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.81
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.33
¬ Salient(
run after ball
,
be motivated by beat your dog to it
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.48
¬ Salient(
run after ball
,
be motivated by it be roll away from you
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.79
¬ Salient(
run after ball
,
be motivated by you do not catch it
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.64
¬ Salient(
run after ball
,
be motivated by it be get away
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.13
¬ Typical(
run after ball
,
be motivated by it be get away
)
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.83
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.79
¬ Salient(
run after ball
,
causes you get it
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.85
¬ Salient(
run after ball
,
be used to those that do not catch it
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.82
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.89
¬ Salient(
run after ball
,
be used to get it
)
0.58
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.84
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.20
¬ Typical(
run after ball
,
be motivated by it be roll away from you
)
0.45
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.81
Evidence:
0.06
Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.37
¬ Typical(
run after ball
,
be motivated by beat your dog to it
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.81
Salient(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.06
¬ Typical(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.93
¬ Remarkable(
run after ball
,
be motivated by someone throw it past you
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.98
Plausible(
run after ball
,
be motivated by someone throw it past you
)
⋁
Evidence:
0.06
¬ Typical(
run after ball
,
be motivated by someone throw it past you
)