run after ball: be motivated by it be get away

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it be get away 1.00
be motivated by it be roll away from you 0.92
be motivated by it just go past me 0.88
be used to get it 0.86
be motivated by you would like to get it 0.86
be motivated by you do not catch it 0.85
be motivated by keep it from dog 0.83
be motivated by it be part of game 0.83
be motivated by catch it 0.83
be motivated by someone throw it past you 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.64
¬ Salient(run after ball, be motivated by it be get away)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.92
¬ Plausible(run after ball, be motivated by it be roll away from you)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.80
¬ Remarkable(run after ball, be motivated by it be roll away from you)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.04
¬ Typical(run after ball, be used to get it)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.05
¬ Typical(run after ball, be motivated by you do not catch it)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.99
¬ Plausible(run after ball, be used to get it)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.98
¬ Plausible(run after ball, be motivated by you do not catch it)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.94
¬ Remarkable(run after ball, be used to get it)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.84
¬ Plausible(run after ball, be motivated by it be part of game)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.89
¬ Plausible(run after ball, be motivated by keep it from dog)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.06
¬ Typical(run after ball, be motivated by someone throw it past you)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.87
¬ Plausible(run after ball, be motivated by catch it)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.98
¬ Plausible(run after ball, be motivated by someone throw it past you)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.95
¬ Remarkable(run after ball, be motivated by you do not catch it)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.84
¬ Remarkable(run after ball, be motivated by keep it from dog)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.87
¬ Remarkable(run after ball, be motivated by it be part of game)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.89
¬ Remarkable(run after ball, be motivated by catch it)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(run after ball, be motivated by it be get away)
Evidence: 0.93
¬ Remarkable(run after ball, be motivated by someone throw it past you)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.48
¬ Salient(run after ball, be motivated by it be roll away from you)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.20
¬ Typical(run after ball, be motivated by it be roll away from you)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.23
¬ Typical(run after ball, be motivated by keep it from dog)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.23
¬ Typical(run after ball, be motivated by catch it)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.59
¬ Salient(run after ball, be motivated by it be part of game)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.61
¬ Salient(run after ball, be motivated by keep it from dog)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.61
¬ Salient(run after ball, be motivated by catch it)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.13
Typical(run after ball, be motivated by it be get away)
Evidence: 0.29
¬ Typical(run after ball, be motivated by it be part of game)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.79
¬ Salient(run after ball, be motivated by you do not catch it)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.89
¬ Salient(run after ball, be used to get it)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.81
¬ Salient(run after ball, be motivated by someone throw it past you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.64
Salient(run after ball, be motivated by it be get away)
Evidence: 0.13
¬ Typical(run after ball, be motivated by it be get away)
Evidence: 0.91
¬ Remarkable(run after ball, be motivated by it be get away)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(run after ball, be motivated by it be get away)
Evidence: 0.13
¬ Typical(run after ball, be motivated by it be get away)