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run after ball
:
be motivated by it be get away
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by it be get away
1.00
be motivated by it be roll away from you
0.92
be motivated by it just go past me
0.88
be used to get it
0.86
be motivated by you would like to get it
0.86
be motivated by you do not catch it
0.85
be motivated by keep it from dog
0.83
be motivated by it be part of game
0.83
be motivated by catch it
0.83
be motivated by someone throw it past you
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.64
¬ Salient(
run after ball
,
be motivated by it be get away
)
Similarity expansion
0.74
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.92
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.92
¬ Plausible(
run after ball
,
be motivated by it be roll away from you
)
0.73
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.92
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.80
¬ Remarkable(
run after ball
,
be motivated by it be roll away from you
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.04
¬ Typical(
run after ball
,
be used to get it
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.05
¬ Typical(
run after ball
,
be motivated by you do not catch it
)
0.69
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.86
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.99
¬ Plausible(
run after ball
,
be used to get it
)
0.68
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.85
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.98
¬ Plausible(
run after ball
,
be motivated by you do not catch it
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.94
¬ Remarkable(
run after ball
,
be used to get it
)
0.67
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.83
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.84
¬ Plausible(
run after ball
,
be motivated by it be part of game
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.89
¬ Plausible(
run after ball
,
be motivated by keep it from dog
)
0.67
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.83
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.06
¬ Typical(
run after ball
,
be motivated by someone throw it past you
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.87
¬ Plausible(
run after ball
,
be motivated by catch it
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.98
¬ Plausible(
run after ball
,
be motivated by someone throw it past you
)
0.66
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.85
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.95
¬ Remarkable(
run after ball
,
be motivated by you do not catch it
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.83
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.84
¬ Remarkable(
run after ball
,
be motivated by keep it from dog
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.87
¬ Remarkable(
run after ball
,
be motivated by it be part of game
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.89
¬ Remarkable(
run after ball
,
be motivated by catch it
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.91
Remarkable(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.93
¬ Remarkable(
run after ball
,
be motivated by someone throw it past you
)
0.65
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.92
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.48
¬ Salient(
run after ball
,
be motivated by it be roll away from you
)
0.64
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.92
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.20
¬ Typical(
run after ball
,
be motivated by it be roll away from you
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.83
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.23
¬ Typical(
run after ball
,
be motivated by keep it from dog
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.83
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.23
¬ Typical(
run after ball
,
be motivated by catch it
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.83
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.59
¬ Salient(
run after ball
,
be motivated by it be part of game
)
0.56
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.83
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.61
¬ Salient(
run after ball
,
be motivated by keep it from dog
)
0.55
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.83
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.61
¬ Salient(
run after ball
,
be motivated by catch it
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.13
Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.29
¬ Typical(
run after ball
,
be motivated by it be part of game
)
0.52
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.85
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.79
¬ Salient(
run after ball
,
be motivated by you do not catch it
)
0.50
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.86
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.89
¬ Salient(
run after ball
,
be used to get it
)
0.50
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.83
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.81
¬ Salient(
run after ball
,
be motivated by someone throw it past you
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.64
Salient(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.13
¬ Typical(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.91
¬ Remarkable(
run after ball
,
be motivated by it be get away
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.94
Plausible(
run after ball
,
be motivated by it be get away
)
⋁
Evidence:
0.13
¬ Typical(
run after ball
,
be motivated by it be get away
)