run after ball: be motivated by catch it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by catch it 1.00
be used to catch it 0.95
causes catch it 0.93
be motivated by you do not catch it 0.92
causes catch up with it 0.90
be used to those that do not catch it 0.88
be motivated by it be get away 0.83
be motivated by it be part of game 0.82
be motivated by you would like to get it 0.80
be motivated by it just go past me 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.61
¬ Salient(run after ball, be motivated by catch it)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.05
¬ Typical(run after ball, be motivated by you do not catch it)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.76
¬ Remarkable(run after ball, be used to catch it)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.71
¬ Remarkable(run after ball, causes catch it)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.04
¬ Typical(run after ball, be used to those that do not catch it)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.72
¬ Plausible(run after ball, causes catch it)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.95
¬ Plausible(run after ball, be used to catch it)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.16
¬ Typical(run after ball, be used to catch it)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.95
¬ Remarkable(run after ball, be motivated by you do not catch it)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.90
¬ Remarkable(run after ball, causes catch up with it)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.98
¬ Plausible(run after ball, be motivated by you do not catch it)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.92
¬ Plausible(run after ball, causes catch up with it)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.16
¬ Typical(run after ball, causes catch up with it)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.93
¬ Remarkable(run after ball, be used to those that do not catch it)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.99
¬ Plausible(run after ball, be used to those that do not catch it)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.44
¬ Salient(run after ball, causes catch it)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.91
¬ Remarkable(run after ball, be motivated by it be get away)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.89
Remarkable(run after ball, be motivated by catch it)
Evidence: 0.87
¬ Remarkable(run after ball, be motivated by it be part of game)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.13
¬ Typical(run after ball, be motivated by it be get away)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.84
¬ Plausible(run after ball, be motivated by it be part of game)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.94
¬ Plausible(run after ball, be motivated by it be get away)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.61
¬ Salient(run after ball, causes catch up with it)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.79
¬ Salient(run after ball, be used to catch it)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.29
¬ Typical(run after ball, be motivated by it be part of game)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.79
¬ Salient(run after ball, be motivated by you do not catch it)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.59
¬ Salient(run after ball, be motivated by it be part of game)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.64
¬ Salient(run after ball, be motivated by it be get away)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.85
¬ Salient(run after ball, be used to those that do not catch it)
0.48
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.23
Typical(run after ball, be motivated by catch it)
Evidence: 0.52
¬ Typical(run after ball, causes catch it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.61
Salient(run after ball, be motivated by catch it)
Evidence: 0.23
¬ Typical(run after ball, be motivated by catch it)
Evidence: 0.89
¬ Remarkable(run after ball, be motivated by catch it)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(run after ball, be motivated by catch it)
Evidence: 0.23
¬ Typical(run after ball, be motivated by catch it)