run after ball: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play game 1.00
be used to keep ball on your team 0.81
be used to get ball 0.79
requires have ball throw 0.78
be used to not lose ball 0.78
be used to catch up with ball 0.78
be used to catch ball 0.78
requires see where ball be 0.77
requires know where ball be 0.77
causes get ball 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.77
¬ Salient(run after ball, be used to play game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.06
¬ Typical(run after ball, be used to keep ball on your team)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.98
¬ Plausible(run after ball, be used to keep ball on your team)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.05
¬ Typical(run after ball, be used to get ball)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.03
¬ Typical(run after ball, requires see where ball be)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.99
¬ Plausible(run after ball, be used to get ball)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.05
¬ Typical(run after ball, be used to catch ball)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.07
¬ Typical(run after ball, requires have ball throw)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.05
¬ Typical(run after ball, causes get ball)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.98
¬ Plausible(run after ball, requires have ball throw)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.15
Typical(run after ball, be used to play game)
Evidence: 0.05
¬ Typical(run after ball, requires know where ball be)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.99
¬ Plausible(run after ball, be used to catch ball)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.99
¬ Plausible(run after ball, requires see where ball be)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.98
¬ Plausible(run after ball, requires know where ball be)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.99
¬ Plausible(run after ball, causes get ball)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.94
¬ Remarkable(run after ball, be used to keep ball on your team)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.91
¬ Remarkable(run after ball, be used to get ball)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.88
¬ Remarkable(run after ball, requires have ball throw)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.92
¬ Remarkable(run after ball, be used to catch ball)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.77
¬ Salient(run after ball, be used to keep ball on your team)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.94
¬ Remarkable(run after ball, requires see where ball be)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.91
¬ Remarkable(run after ball, causes get ball)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Remarkable(run after ball, be used to play game)
Evidence: 0.94
¬ Remarkable(run after ball, requires know where ball be)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.77
¬ Salient(run after ball, requires know where ball be)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.83
¬ Salient(run after ball, requires have ball throw)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.91
¬ Salient(run after ball, be used to get ball)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.89
¬ Salient(run after ball, be used to catch ball)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.87
¬ Salient(run after ball, requires see where ball be)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.90
¬ Salient(run after ball, causes get ball)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(run after ball, be used to play game)
Evidence: 0.15
¬ Typical(run after ball, be used to play game)
Evidence: 0.85
¬ Remarkable(run after ball, be used to play game)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(run after ball, be used to play game)
Evidence: 0.15
¬ Typical(run after ball, be used to play game)