run out of steam: requires eat well and rest

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires eat well and rest 1.00
requires eat 0.85
be motivated by rest after do too much 0.85
be motivated by you do not eat breakfast 0.83
be motivated by rest for while 0.82
requires eat healthily and sleep 0.82
requires forget to eat 0.80
requires get it 0.79
requires work too hard 0.78
be motivated by you work too hard 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.02
¬ Salient(run out of steam, requires eat well and rest)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.02
¬ Salient(run out of steam, requires eat)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.03
¬ Remarkable(run out of steam, requires eat)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.01
¬ Salient(run out of steam, requires eat healthily and sleep)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.01
¬ Remarkable(run out of steam, requires eat healthily and sleep)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.03
¬ Salient(run out of steam, be motivated by you do not eat breakfast)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.01
¬ Salient(run out of steam, requires forget to eat)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.03
¬ Remarkable(run out of steam, requires forget to eat)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.55
¬ Plausible(run out of steam, be motivated by rest for while)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.77
¬ Plausible(run out of steam, requires eat)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.10
¬ Remarkable(run out of steam, be motivated by you do not eat breakfast)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.79
¬ Plausible(run out of steam, be motivated by rest after do too much)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.80
¬ Plausible(run out of steam, be motivated by you do not eat breakfast)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.74
¬ Plausible(run out of steam, requires eat healthily and sleep)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.74
¬ Plausible(run out of steam, requires forget to eat)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.22
¬ Typical(run out of steam, requires get it)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.34
¬ Typical(run out of steam, be motivated by rest after do too much)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.86
¬ Plausible(run out of steam, requires get it)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.74
¬ Plausible(run out of steam, requires work too hard)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.75
¬ Plausible(run out of steam, be motivated by you work too hard)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.35
¬ Typical(run out of steam, be motivated by you work too hard)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.43
¬ Typical(run out of steam, requires work too hard)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.25
¬ Salient(run out of steam, be motivated by rest for while)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.63
¬ Typical(run out of steam, be motivated by you do not eat breakfast)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.35
¬ Remarkable(run out of steam, be motivated by rest for while)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.80
¬ Typical(run out of steam, requires eat)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.38
¬ Salient(run out of steam, be motivated by rest after do too much)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.79
¬ Typical(run out of steam, be motivated by rest for while)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.85
¬ Typical(run out of steam, requires forget to eat)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.53
Typical(run out of steam, requires eat well and rest)
Evidence: 0.89
¬ Typical(run out of steam, requires eat healthily and sleep)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.45
¬ Salient(run out of steam, requires work too hard)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.46
¬ Salient(run out of steam, be motivated by you work too hard)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.56
¬ Salient(run out of steam, requires get it)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.77
¬ Remarkable(run out of steam, requires work too hard)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.85
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.85
¬ Remarkable(run out of steam, be motivated by rest after do too much)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.79
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.89
¬ Remarkable(run out of steam, requires get it)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.77
Evidence: 0.10
Remarkable(run out of steam, requires eat well and rest)
Evidence: 0.89
¬ Remarkable(run out of steam, be motivated by you work too hard)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.02
Salient(run out of steam, requires eat well and rest)
Evidence: 0.53
¬ Typical(run out of steam, requires eat well and rest)
Evidence: 0.10
¬ Remarkable(run out of steam, requires eat well and rest)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(run out of steam, requires eat well and rest)
Evidence: 0.53
¬ Typical(run out of steam, requires eat well and rest)