run out of steam: requires forget to eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires forget to eat 1.00
requires eat 0.88
be motivated by you do not eat breakfast 0.84
requires eat well and rest 0.80
requires eat healthily and sleep 0.78
requires get it 0.77
requires let fire go out 0.75
requires not consume more calorie 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.01
¬ Salient(run out of steam, requires forget to eat)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.02
¬ Salient(run out of steam, requires eat)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.03
¬ Remarkable(run out of steam, requires eat)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.03
¬ Salient(run out of steam, be motivated by you do not eat breakfast)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.02
¬ Salient(run out of steam, requires eat well and rest)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.80
¬ Typical(run out of steam, requires eat)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.01
¬ Salient(run out of steam, requires eat healthily and sleep)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.01
¬ Remarkable(run out of steam, requires eat healthily and sleep)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.63
¬ Typical(run out of steam, be motivated by you do not eat breakfast)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.10
¬ Remarkable(run out of steam, be motivated by you do not eat breakfast)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.22
¬ Typical(run out of steam, requires get it)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.53
¬ Typical(run out of steam, requires eat well and rest)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.25
¬ Typical(run out of steam, requires let fire go out)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.10
¬ Remarkable(run out of steam, requires eat well and rest)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.77
¬ Plausible(run out of steam, requires eat)
0.59
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.51
¬ Typical(run out of steam, requires not consume more calorie)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Typical(run out of steam, requires forget to eat)
Evidence: 0.89
¬ Typical(run out of steam, requires eat healthily and sleep)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.80
¬ Plausible(run out of steam, be motivated by you do not eat breakfast)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.74
¬ Plausible(run out of steam, requires eat healthily and sleep)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.85
¬ Plausible(run out of steam, requires eat well and rest)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.77
¬ Plausible(run out of steam, requires not consume more calorie)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.86
¬ Plausible(run out of steam, requires get it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.89
¬ Plausible(run out of steam, requires let fire go out)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.35
¬ Remarkable(run out of steam, requires not consume more calorie)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.41
¬ Salient(run out of steam, requires not consume more calorie)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.44
¬ Salient(run out of steam, requires let fire go out)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.56
¬ Salient(run out of steam, requires get it)
0.21
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.75
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.69
¬ Remarkable(run out of steam, requires let fire go out)
0.09
Rule weight: 0.85
Evidence weight: 0.13
Similarity weight: 0.77
Evidence: 0.03
Remarkable(run out of steam, requires forget to eat)
Evidence: 0.89
¬ Remarkable(run out of steam, requires get it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.01
Salient(run out of steam, requires forget to eat)
Evidence: 0.85
¬ Typical(run out of steam, requires forget to eat)
Evidence: 0.03
¬ Remarkable(run out of steam, requires forget to eat)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.74
Plausible(run out of steam, requires forget to eat)
Evidence: 0.85
¬ Typical(run out of steam, requires forget to eat)